Three On A Match
-- : Third on a match. Meaning: bad luck.

Full Name
Adelaide Greene
24 years old
Played By
Arcanist Inactive
Cthonic Conjurer

Player Information
About Me
Scout (they/them)#9395
Mature Content & Comfort Levels
Go for it! No particular limits.
Table of Contents 00. Personalia 01. Magic 02. Inventory Top
The Basics
Preferred Name
Date of Birth:
January 6
Work Location
Street, Borough
, Newton
24 years old
Eye Color
Hair Color
dark brown
Face Claim
Danielle Rose Russell

Allie generally looks pretty put together. She takes care of her skin and hair. She wears her brown hair long or in fancy updos. She has some scarring, both from fights and from her childhood, but covers it up with long sleeves or makeup. She tends to wear professional clothes, although she tends towards pantsuits or just regular suits over blouses and skirts. Her clothes are tailored to fit. Even when she's dressed more "casually" in public, she still looks professional, often wearing collared shirts and slacks. When things are going to get dangerous, she wears tight black clothes and usually a leather jacket.

Charismatic | Manipulative | Ruthless | Talented

Allie is something of a chameleon to most who know her. She flows into new personas with the ease of long practice, taking on whatever personality she has to in order to get what she wants. She'll play at friendliness or intimidation. She'll play the fool or an untouchable queen. Whatever works best. She won't hurt people without reason, but she will do so if she feels that's the best way to get what she wants. Rarely will this be in a way that can be traced to her, though. She rarely if ever lets on that she's off the straight and narrow. Often, Allie gives off the vibes that she knows something you don't and it's amusing to her. Whether she actually knows something or she just wants you to think that depends on the day.

Caring | Insecure| Paranoid

When with the small group she considers family, she lets down her guard. She's insecure at the core, and relies on others directing her for what goals she should achieve. She relies on her small crew heavily, and does her best to look out for them, taking on something of a "Team Mom" role. She makes sure that no one is running themself too ragged, and that everyone is at least eating and sleeping fairly often. She keeps an eye out for danger at all times, still shaken from the fall of the Syndicate.

Maker's Mark

Animal Appearance

Other Information
Understands and reads Latin and Ancient Greek. Has learned Spanish, Cantonese, and Mandarin as they are the most common languages in the US after English. Has some training in firearms and hand-to-hand combat, but only enough to be familiar with it.

The Beginnings Allie was born Adelaide Capell, in New York City. Her father was from old money, and old magic. Her mother was new money. Mother was the ruthless one, the businesswoman who took the wealth of both families and grew it through whatever means necessary. Those means required that the family look perfect. Father went along with it, as did Adelaide's older brother, but Adelaide chafed under the strict rules. And, behind closed doors, voices raised in endless screaming arguments. Father taught the children about the family's history with magic and showed them their first runes. Mother taught the children how to behave in high society. How to manipulate without seeming like a manipulator. How to draw out people's secrets, and how to use those secrets against them. Adelaide was never enough for either parent. Her brother was the natural, in both magic and manipulation. One time, Adelaide bought an old, used tarot deck and brought it home to show her father. He scoffed at the worn cards and told her to throw them out. Eventually, she realized her parents had given up on her. She got fewer and fewer lessons. There was less shouting directed her way, but there was less attention in general. She was expected to stick to the back and speak when spoken to when the family went out. Any attempts to exceed the lower expectations were met with criticism. She was told to stay out of the way and stay quiet. When she did that, it felt like her entire family forgot about her. If she didn't make the effort to talk to them (which usually resulted in a reprimand), then no one talked to her. She wasn't sure if it was forgetfulness or some sort of punishment when her parents failed to give her food, but she kept trying to find some way to make them happy. She kept quiet, listening in on her brother's lessons in proper behavior and in magic. She practiced on her own, as much as she could. Rebellion and Defeat For a few years, Adelaide shrank in on herself, her self-worth crumbling to nothing. But when she turned 16, she suddenly started to act out. She skipped class, hung out with the bad crowd, smoked, got into trouble. If her parents wanted to ignore her so badly, then what did it matter what she did in her own time? Some part of her hoped this would finally get them to realize things were wrong and she was suffering. But reputation was everything to the Capells. When her parents received notice from the private school of her many absences, they both became furious. That was the first time her mother hit her. Adelaide could see through both her cards and her intuition that it would not be the last if she stayed. So she ran away. Adelaide had a brief month or two of glorious freedom, even if it was a struggle to adapt to living on the streets. She didn't care. There were no expectations on her any more. She was free. But she'd been reported as missing. She saw her parents on TV, begging her to come home with crocodile tears in their eyes. They blamed bad influences among her peers for her disappearance, and promised to help her. Adelaide never trusted it for a moment, but with her face on TVs, it wasn't long before the cops found her and brought her home. Her life became hell from that point on. Her family was furious for forcing them into a scandal. They tucked her away and hired tutors to homeschool her. She was hardly ever allowed to leave the house. Before running away, punishment would take the form of vicious words and taking away possessions. Now, punishment included all of that as well as physical abuse. Adelaide hid her Tarot deck, the one thing she wanted to keep hold of. It helped her navigate her personal hell a little easier. And it saved her life. It told her something awful would happen soon, to the house and the family. An attack from someone cunning. One night, the cards warned her to leave the house. She listened, packing up what little she could and slipping out the window. She hid in the woods and watched as her house went up in flames. There were no survivors. She couldn't bring herself to care. You see, the Capell couple had pissed off a certain young businessman a few too many times. This young businessman came from a family of old magic, too. He made sure those inside the house were asleep and would not wake up, and then set the fire. Adelaide managed to piece this together somewhat at the time with her cards. The rest came later, when she had enough resources to confirm the details. The Iron Lord A few months passed as Adelaide struggled to survive on the street. She did what she had to do, but she still didn't know this life. She tried to plan out how to improve her situation. Get a job, get an apartment, maybe. But she couldn't use her real identity. She was certain that if the certain young businessman learned Adelaide Capell was still alive, he would hunt her down. She chose the surname Greene, but just because she called herself Adelaide Greene didn't mean she had any way to prove it. Without a real name or identity, the only work available to her ranged from shady to horrifying. Adelaide did what she had to do. Then, one day, the Iron Lord found her. He made an offer. She shuffled her battered and dirty deck and drew three cards. And then she accepted the offer, and joined the Syndicate, taking the name Allie. Something simple and unassuming. Allie studied under the protection of the Syndicate. She studied a darker magic than her parents would ever condone. And she studied the legal system, and the ways to make it bend or break to your will. The Syndicate supported her through college and law school. They gave her the resources to find the man who had burned her house down and make sure he would not be a threat to her again. And she thrived when finally given a bit of positive attention. She grew close to other young mages picked up by the Iron Lord. This, finally, was a real family. People who actually cared about her and supported her. She knew she'd do anything to keep the Syndicate together and on top. And then... And then the Syndicate collapsed. Friends died or disappeared. Some survived. She survived too, trying her best to guide her small family through the storm. When the storm finally ended, she worked to rebuild. House Hex. Things have calmed down now. She's been sticking closely to her family, listening to their guidance and providing her own. If something happens again, she'll do her best to make her little group survives it. And if not, she'll help them climb back up that ladder to the top.

Magic & The Metaphysical
Strike & Cinder
Divination, Void, Null

Spells & Powers
Allie specialized in enchanting. With magic, Allie tends to specialize in both gaining information and making sure information she doesn't want out there gets "lost."

Minor Magic Abilities

Charm: Tarot Reading (Divination)

Allie has a Tarot deck that she can use to gain some information about the past, present and future. [This takes the form of the player actually doing a Tarot reading]

Charm: Glitch (Void)

Allie can cause nearby electronics (like, for instance, security cameras) to short out for a few minutes.

Other Magic Notes


Fleck - A crow. She speaks to Allie, but others will merely hear normal bird sounds. She tends to follow Allie if she's outside, hanging back enough to just seem like a normal bird. She likes shiny things.


Player Information
Scout (they/them)#9395
Mature Content & Comfort Levels
Go for it! No particular limits.


Adelaide Greene's Forum Info
Registration Date: 01-27-2023
Date of Birth: 01-06-1999 (24 years old)
Local Time: 10-01-2023 at 05:17 PM

Joined: 01-27-2023
Last Visit: 02-15-2023, 12:38 PM
Time Spent Online: 5 Hours, 51 Minutes, 25 Seconds