May Updates
Happy May, everybody! Apologies for the late update; it’s been busy over here between the end of the school year and the baby. He’s able to lift his head now and can roll over (front to back only, thanks to the prodigious weight of his head). Fortunately, at this age, I’m getting more uninterrupted sleep, so things are happening on the GM side that I’m very excited about.
I don’t have a lot of fun stuff to share sadly—not for lack of looking, but in the interest of getting this update out just… look at the #entertainment channel in the discord. That will serve. see you all in a few weeks!
- Major overhaul to the Advancement system - the current system for advancement is a relic. It’s been functional up until now, but we’re ready to develop it into something new and more useful. Stay tuned!
- Updates to the Guidebook
- Path Icons
- Updates to City Mysteries, both graphically and functionally
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City Mysteries
Check out the Train Station of the Dead City Mystery Event.
In the subway tunnels beneath Easthaven, the spirits of the dead and mythology are causing problems. Trips to the underworld and tears in the veil between worlds make for an interesting and dangerous commute.
Phase II has triggered.
Check out the Ritual Murders City Mystery!
The Exchange is following a string of strange half-blood murders that seems to be pointing back a mysterious cult. Read about the progress so far and what it's all about at the link!
Our City Mysteries meters are in our footer, under the board statistics.
Hotspots
Begin a thread in a hotspot and submit a mod request for a special encounter.
There's already been two attempts at this hotspot that didn't make it to the finish line, but that just means there's another shot at whatever's lurking around McCoy's orchards!