Terminology
- DC
- Difficulty Class. The number an attack roll must meet or exceed to count as a hit.
- Difficulty Class
- The number an attack roll must meet or exceed to count as a hit.
- difficulty class
- The number an attack roll must meet or exceed to count as a hit.
- Pass
- A rolled die of 4 or more.
- pass
- A rolled die of 4 or more.
- passes
- A group of rolled die of 4 or more
- dice pool
- The number of dice a character can roll in either Strike or Cinder.
- Dice Pool
- The number of dice a character can roll in either Strike or Cinder.
- Strike
- Strike is the die pool of physical abilities of a character.
- Cinder
- Cinder is the die pool of mental and magical abilities of a character.
- Success range
- A tiered success range based on how many passes you have rolled.
- Success Range
- A tiered success range based on how many passes you have rolled.
- success range
- A tiered success range based on how many passes you have rolled.
- Threshold
- The number that a roll needs to meet or exceed to count as a Pass. Normally 4, but can be lowered or increased.
- threshold
- The number that a roll needs to meet or exceed to count as a Pass. Normally 4, but can be lowered or increased.
- Advancement
- The ranking-up system for the Strike & Cinder system.
- a success
- To have at least three or more Passes in a Dice Pool roll.
- a Success
- To have at least three or more Passes in a Dice Pool roll.
- A success
- To have at least three or more Passes in a Dice Pool roll.
- A Success
- To have at least three or more Passes in a Dice Pool roll.
- contested roll
- A roll to meet or exceed a targeting/attacking roll.
- Contested roll
- A roll to meet or exceed a targeting/attacking roll.
- Path
- The member group and type a character is, based on the eight available.