Terminology

From Guidebook
DC
Difficulty Class. The number an attack roll must meet or exceed to count as a hit.
Difficulty Class
The number an attack roll must meet or exceed to count as a hit.
difficulty class
The number an attack roll must meet or exceed to count as a hit.
Pass
A rolled die of 4 or more.
pass
A rolled die of 4 or more.
passes
A group of rolled die of 4 or more
dice pool
The number of dice a character can roll in either Strike or Cinder.
Dice Pool
The number of dice a character can roll in either Strike or Cinder.
Strike
Strike is the die pool of physical abilities of a character.
Cinder
Cinder is the die pool of mental and magical abilities of a character.
Success range
A tiered success range based on how many passes you have rolled.
Success Range
A tiered success range based on how many passes you have rolled.
success range
A tiered success range based on how many passes you have rolled.
Threshold
The number that a roll needs to meet or exceed to count as a Pass. Normally 4, but can be lowered or increased.
threshold
The number that a roll needs to meet or exceed to count as a Pass. Normally 4, but can be lowered or increased.
Advancement
The ranking-up system for the Strike & Cinder system.
a success
To have at least three or more Passes in a Dice Pool roll.
a Success
To have at least three or more Passes in a Dice Pool roll.
A success
To have at least three or more Passes in a Dice Pool roll.
A Success
To have at least three or more Passes in a Dice Pool roll.
contested roll
A roll to meet or exceed a targeting/attacking roll.
Contested roll
A roll to meet or exceed a targeting/attacking roll.
Path
The member group and type a character is, based on the eight available.