Help:Dice Rolling

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Revision as of 07:32, 8 April 2024 by Third on the Match (talk | contribs) (Created page with "**Roller Instructions** Type /roll and input whatever you want to roll. The number to roll for Strike and Cinder should be listed in your character profile, but you can refer to the cheatsheet on the site. Add the suffix `e6` to automatically re-roll explosions. You can also add e5 on full moons. This looks like `e5e6` Add the suffix `k#` to strike out numbers that don't count as passes. To "keep" 4, 5, and 6, type `k>3`. Add a description of what you're doing, eithe...")
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    • Roller Instructions**

Type /roll and input whatever you want to roll. The number to roll for Strike and Cinder should be listed in your character profile, but you can refer to the cheatsheet on the site.

Add the suffix `e6` to automatically re-roll explosions. You can also add e5 on full moons. This looks like `e5e6`

Add the suffix `k#` to strike out numbers that don't count as passes. To "keep" 4, 5, and 6, type `k>3`.

Add a description of what you're doing, either by using the tag `[text]` after the roll, which places it after, or just `text` sans the brackets, which adds it in front of the roll.

    • Examples**

`/roll 7d6e6k>3 [Cinder, Fire]` `/roll 5d6e6k>3 Strike vs. DC3`

To break it down, using the top example, you're rolling 7 six sided dice (7d6), instructing the roller to explode on 6's (e6, re-roll another dice), and asking it to strike out any number 4 or above (k>3).

Roll _official_ rolls only in this channel. So any use of Keywords, abilities, and skill checks that count towards advancement and ranking up.