Help:Dice Rolling

From Guidebook

With a dice system like the Strike & Cinder Dice comes actually rolling dice. We have a bot on the Discord server that can do this for everyone. There are two channels, the #official-dice channel is for anything related to using the Strike and Cinder system. Meanwhile, #general-dice is for any rolls where you want to flip a coin or ask the dice bot to choose from a list.

Rolling Official Dice[edit source]

The syntax for rolling dice in the official dice channel is /roll. Any message must start with this. You need to specify how many dice you're rolling and what type of die. We use six sided die, so this would be /roll #d6 where the # is the number of your dice pool.

You can also ask the dice roller to Explode, as in re-roll a die. In our system, explosions happen on a 6 (and 5, if it's a full moon). Append e# to the code, where # is the number you want the roller to automatically reroll. This means you would have /roll #d6e6.

Similarly, you can ask the dice roller to cross out numbers that aren't a Pass. In our system, the Threshold is 4, so any number 4 or above is a Pass. The code for asking the roller to "keep" the Passes, is k>3. Some mechanics can change the Threshold, so remember to change the number when these are active. In the end, you would have /roll #d6e6k>3, where # is the number of your Dice Pool.

Sending this code in the #official-dice channel will look like this:

9d6e6k>3 (4, 4, 6!, 4, 6!, 1, 5, 1, 3, 3, 4) Total: 33

The total won't matter, but counting the numbers that aren't crossed out gives you the number of passes you have. You compare this to the Difficulty Class or Success Range.

Calling your Rolls[edit source]

It is important to 'call' what you're rolling and who is doing it. The dice roller also allows you to append text to the roll. You can do this in two ways, bracketing the words in [ text ] or simply writing after. Using [ text ] adds the text as a suffix to the message, while writing the text adds it as a prefix.

Character, Cinder Fire

    • Roller Instructions**

Type /roll and input whatever you want to roll. The number to roll for Strike and Cinder should be listed in your character profile, but you can refer to the cheatsheet on the site.

Add the suffix `e6` to automatically re-roll explosions. You can also add e5 on full moons. This looks like `e5e6`

Add the suffix `k#` to strike out numbers that don't count as passes. To "keep" 4, 5, and 6, type `k>3`.

Add a description of what you're doing, either by using the tag `[text]` after the roll, which places it after, or just `text` sans the brackets, which adds it in front of the roll.

    • Examples**

`/roll 7d6e6k>3 [Cinder, Fire]` `/roll 5d6e6k>3 Strike vs. DC3`

To break it down, using the top example, you're rolling 7 six sided dice (7d6), instructing the roller to explode on 6's (e6, re-roll another dice), and asking it to strike out any number 4 or above (k>3).

Roll _official_ rolls only in this channel. So any use of Keywords, abilities, and skill checks that count towards advancement and ranking up.