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Mischance
Emery
they/them
July 8
Unemployed
,
21 years old
6'1"
Brown
Brown
Matthew Clavane
5d6
5d6
4
3
Illusion
Emery can produce horrific illusions. Most of their conjurations are subject to horrific selective processing (the Troxler Effect), so the sights and sounds are monstrous, deformed, and drawn from the deepest wells of lizard brain fear. Think faceless people, aberrant proportions, and fantastical beings.Sound/Song
Emery can also create auditory illusions. They are similarly disturbing to the visual ones. This generally takes the form of noises so high or low pitched that you feel them more than hear them. With the low and high frequency sounds, being around them for significant amounts of time can cause nausea, dizziness, migraines, fatigue and/or tinnitus.Seven Sorrows
1. Emery sees themself surrounded by swords and other sharp edges. Touching them causes pain but does not physically harm them 2. Emery's senses are turned up to 11. Colors are brighter, sounds are louder, smells are sharper, etc, and all of it is impossible to ignore. This generally leads to irritation or overstimulation. This lasts for the next sunrise and sunset. Whichever of those happens second marks the end. 3. Emery finds themself in a walking daydream. They struggle to remember the existence of trouble or danger. The daydream will usually lead them into dangerous situations. This lasts 1 hour, until they take harm, or until someone goes to the effort to shake them out of it. 4. Emery is blind for the next 1d6 minutes 5. Emery feels an intense shock of pain, enough to make them collapse. If applicable to the scene, take one luck damage. 6. Emery loses the ability to see color for 1d6 minutes. As well, they become deeply depressed. 7. Emery must dance for 5 minutes straight. This will leave them physically exhausted afterwards. 8. Lively classical-sounding music follows Emery for 2 hours 9. Every word they say appears to be written in the air as if emerging from their mouth. The words then float away. This lasts for the duration of the conversation, or 2 minutes. 10. Lucky roll. Nothing happens. 11. Emery sees a HUD overlay like they are in a video game. This lasts for 1d4 hours. What type of HUD and what information is shown depends on the current situation. The information shown is based off of Emery's own understanding of the situation. Certain values may be staticked out if they have no idea what they would be. 12. A ghostly fire clings to their body, most often on their hands, for 1 day.Scout (they/them)#9395
I'm pretty comfortable with any sort of mature content, violence or sexual.