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- 14:44, 8 April 2024 Third on the Match talk contribs created page Category:Creation (Created page with "All pages related to creating a character.")
- 14:44, 8 April 2024 Third on the Match talk contribs created page Category:Paths (Created page with "All pages having to do with the Paths on Three on a Match.")
- 14:19, 8 April 2024 Third on the Match talk contribs created page Category:Help (Created page with "All pages that show materials or more specific guides on how to do something.")
- 14:19, 8 April 2024 Third on the Match talk contribs created page Category:Game Mechanics (Created page with "All pages relevant to the game mechanics and the Strike & Cinder Dice.")
- 14:17, 8 April 2024 Third on the Match talk contribs created page Category:Setting (Created page with "All pages that are specific to the physical locations and setting on Three on a Match.")
- 14:17, 8 April 2024 Third on the Match talk contribs created page Category:Lore (Created page with "All pages that add to the overall lore of the world of Three on a Match.")
- 14:16, 8 April 2024 Third on the Match talk contribs created page Category:Magic (Created page with "All pages having to do with magic and how to use it on Three on a Match.")
- 14:15, 8 April 2024 Third on the Match talk contribs created page Category:Guidelines (Created page with "All the pages that are formal guidelines for Three on the Match.")
- 14:14, 8 April 2024 Third on the Match talk contribs created page Category:Advancement (Created page with "All pages pertaining to Advancement in the Strike & Cinder Dice System.")
- 07:32, 8 April 2024 Third on the Match talk contribs created page Help:Dice Rolling (Created page with "**Roller Instructions** Type /roll and input whatever you want to roll. The number to roll for Strike and Cinder should be listed in your character profile, but you can refer to the cheatsheet on the site. Add the suffix `e6` to automatically re-roll explosions. You can also add e5 on full moons. This looks like `e5e6` Add the suffix `k#` to strike out numbers that don't count as passes. To "keep" 4, 5, and 6, type `k>3`. Add a description of what you're doing, eithe...")
- 20:40, 7 April 2024 Third on the Match talk contribs created page Reputation (Created page with "== IN THE EYES OF THE CITY == Sometimes, there's that guy everyone seems to know. This could be you! The longer you deal with and dabble in the supernatural and the chaos that can follow, the more likely is it that your name is remembered by those who witnessed it or saw the aftermath. In the end, word may travel, and you might find someone pointing at you and saying, "Yeah, you're that guy!" Depending on the nature of your past deeds, they might say it with scorn or wit...") Tag: visualeditor-switched
- 20:33, 7 April 2024 Third on the Match talk contribs created page File:EncounterCard.png
- 20:33, 7 April 2024 Third on the Match talk contribs uploaded File:EncounterCard.png
- 20:30, 7 April 2024 Third on the Match talk contribs created page Encounters (Created page with "Just like the PCs, NPCs have a native set of stats, Cinder, Strike, Keywords, and all. Using these, characters are able to encounter supernatural creatures and test their skills against them, in and outside of combat. A player can decide at any time that they want to include an Encounter in an active thread. Such encounters are only lightly moderated. After you drop a Encounter request in our [https://threeonamatch.net/...") Tag: visualeditor-switched
- 20:14, 7 April 2024 Third on the Match talk contribs created page Enchantments (Created page with "Enchanted items are bespoke items created through the process of a ritual or magical objects created by some other means beyond our understanding. They populate the world, scattered in innocuous spots, forgotten or misidentified, stored away, or misplaced. This page refers to the process of creating an enchanted item in a thread. Although enchanted items are difficult to replicate, to the degree of making mass production impossible, a skilled arcanist can rep...") Tag: visualeditor-switched
- 19:59, 7 April 2024 Third on the Match talk contribs created page Rituals (Created page with "Around the world, all civilizations have employed the magical practice in their own ways, for their own ends. The variations between techniques and methods seem innumerable, but there are five known constants. Below are the fundamentals needed for each spell. When an arcanist casts a spell, it takes time for them to gather components, select a power source, a rune, and other essential items. Although it takes '''three successful rolls in the thread''', flavor and the na...") Tag: visualeditor-switched
- 16:12, 7 April 2024 Third on the Match talk contribs created page Spirit Advancement (Created page with "These are the Advancement prompts for the Arcanists. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts. == UNTRAINED == === ECHO === * Spirit: Die and return to haunt the night == UNTRAINED DABBLER == === SHADOW === FUNDAMENTAL THREAD PROMPTS► Roll to Manifest OVEREXTEND THREAD PROMPTS► Experience a Fade == DABBLER NOVICE == === PHANTASM === FUNDAMENTAL THREAD PROMPTS► Roll to Manifest...") Tag: visualeditor
- 16:10, 7 April 2024 Third on the Match talk contribs created page Undying Advancement (Created page with "These are the Advancement prompts for the Arcanists. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts. == UNTRAINED == === ASHEN === * Undying: Die and revive by some mysterious means == UNTRAINED DABBLER == === DUSKBORN === FUNDAMENTAL THREAD PROMPTS► Perform a Grounding action OVEREXTEND THREAD PROMPTS► Experience the threat of going Monstrous == DABBLER NOVICE == === CHARNEL === FUNDAME...") Tag: visualeditor
- 16:09, 7 April 2024 Third on the Match talk contribs created page Shifter Advancement (Created page with "These are the Advancement prompts for the Arcanists. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts. == UNTRAINED == === REDEN === * Shifter: Be born or be grievously wounded by a shifter. == UNTRAINED DABBLER == === HYRD === FUNDAMENTAL THREAD PROMPTS► Shift OVEREXTEND THREAD PROMPTS► Experience going Feral == DABBLER NOVICE == === DEOR === FUNDAMENTAL THREAD PROMPTS► Experience an un...") Tag: visualeditor
- 16:09, 7 April 2024 Third on the Match talk contribs created page Half-Blood Advancement (Created page with "These are the Advancement prompts for the Arcanists. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts. == UNTRAINED == === SANGUINE === * Half-Blood: Be born == UNTRAINED DABBLER == === TOUCH === FUNDAMENTAL THREAD PROMPTS► Discover or develop a new power based on your keywords OVEREXTEND THREAD PROMPTS► Experience an overwhelming Bloodrush == DABBLER NOVICE == === ABERRANT === FUNDAMENTAL...") Tag: visualeditor
- 16:01, 7 April 2024 Third on the Match talk contribs created page Possessed Advancement (Created page with "These are the Advancement prompts for the Arcanists. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts. == UNTRAINED == === DISSONANT === * Possessed: Become possessed. == UNTRAINED DABBLER == === HOST === FUNDAMENTAL THREAD PROMPTS► Communicate with the Passenger OVEREXTEND THREAD PROMPTS► Experience going Unchained == DABBLER NOVICE == === IMPOSTER === FUNDAMENTAL THREAD PROMPTS► Commu...") Tag: visualeditor
- 16:00, 7 April 2024 Third on the Match talk contribs created page Cursed Advancement (Created page with "These are the Advancement prompts for the Arcanists. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts. == UNTRAINED == === MISCHANCE === * Cursed: Become cursed. == UNTRAINED DABBLER == === WOE === FUNDAMENTAL THREAD PROMPTS► Roll on your Sorrows OVEREXTEND THREAD PROMPTS► Experience multiple Sorrows at once in a thread. == DABBLER NOVICE == === DOLOR === FUNDAMENTAL THREAD PROMPTS► Rol...") Tag: visualeditor
- 15:58, 7 April 2024 Third on the Match talk contribs created page Arcanist Advancement (Created page with "Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts. == UNTRAINED == === CIRCLEBREAKER === * Arcanist: Perform your first ritual == UNTRAINED DABBLER == === CONJUROR === FUNDAMENTAL THREAD PROMPTS► Perform a ritual OVEREXTEND THREAD PROMPTS► Perform a ritual without a power-source == DABBLER NOVICE == === THAUMATURGE === FUNDAMENTAL THREAD PROMPTS► Perform a ritual with 5 Collected components ►...") Tag: visualeditor
- 15:44, 7 April 2024 Third on the Match talk contribs created page Advancement (Created page with "Advancement through the ranks in a Path is not required, but it is rewarded. Although each character can develop new powers according to their keywords without gaining a rank, advancement allows you to increase a character's Cinder pool and gain access to more keyword slots and abilities. For this, we have the advancement prompts. The prompts are creative challenges. There is no one correct way to complete them, you find out how it would work...") Tag: visualeditor
- 14:09, 7 April 2024 Third on the Match talk contribs created page Codes of Conduct (Created page with "In the supernatural world, the codes of conduct are the closest thing to universal laws. All who parlay with the unnatural and unknown come to understand these codes. == Descriptions and Effects == ===Hospitium=== Arguably the most important of the Codes, the hospitium was put into place by the deities of the old world. They set the precedent for hospitality, allowing supernatural entities to create neutral ground on which alliances and truces may be built [https://en....")
- 14:06, 7 April 2024 Third on the Match talk contribs created page Wards and Protective Materials (Created page with "In a world so steeped in magic as ours, there are many ways those who exist in it can protect themselves. In that same vein, there are many threats and weaknesses to be found amongst those of a supernatural persuasion. Below is a list of a few central materials and methods, but it is by no means an exhaustive list. == Silver == The famous silver bullet. That which is pure repels the impure. Although science has long since proven that silver has anti-microbial properties...") Tag: visualeditor-switched
- 14:01, 7 April 2024 Third on the Match talk contribs created page Magic Archetypes (Created page with "All magic on Three is based on the different ways players can interpret Keywords in the meta, although characters are entirely unaware of Keywords themselves. While this page explains some of the flavour around archetypes and types of magic, as well as elaborating some lore, mechanical rules relevant to the Keywords must still be followed. == Ritual Magic == <blockquote>"You may not feel outstandingly robust, but if you are an average-sized adult you will contain w...")
- 13:55, 7 April 2024 Third on the Match talk contribs created page Magic Summary (Created page with "= Magic in the Modern World = == The Human World == The general consensus on the magic and the supernatural is '''ironclad skepticism.''' Humans have long since driven the darkness out of their cities with their own ingenuity and prowess. Now, superstition and magic have no place in the modern human's daily life. Everyone's come across something strange at some point in their life, but the drive to appear normal is natural. There are plenty of explanations that aren't ot...") Tag: visualeditor-switched
- 13:15, 7 April 2024 Third on the Match talk contribs created page Paths (Created page with "There are eight Paths to choose from on Three on a Match. These dabble in the various folkloric figures and tales that we know and enjoy in our world. The only rule for most of these is that there is a folkloric or mythological equivalent, otherwise the Paths are defined on their individual pages. ==Choose your Path== frameless|link=Mundanes frameless|link=Arcanists|100x100px File:LighthouseBadge.png|frameless|li...")
- 13:10, 7 April 2024 Third on the Match talk contribs created page File:Half-bloods.png
- 13:10, 7 April 2024 Third on the Match talk contribs uploaded File:Half-bloods.png
- 13:09, 7 April 2024 Third on the Match talk contribs created page File:Shifter.png
- 13:09, 7 April 2024 Third on the Match talk contribs uploaded File:Shifter.png
- 13:02, 7 April 2024 Third on the Match talk contribs created page File:Circlebreaker.png
- 13:02, 7 April 2024 Third on the Match talk contribs uploaded File:Circlebreaker.png
- 13:01, 7 April 2024 Third on the Match talk contribs created page File:LighthouseBadge.png
- 13:01, 7 April 2024 Third on the Match talk contribs uploaded File:LighthouseBadge.png
- 12:42, 7 April 2024 Third on the Match talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: @font-face {font-family: 'Raleway';src: url('/fonts/Raleway/Raleway-VariableFont_wght.ttf') format("truetype-variations");font-weight: 1 999;font-style:normal;} @font-face {font-family: 'Raleway';src: url('/fonts/Raleway/Raleway-Italic-VariableFont_wght.ttf') format("truetype-variations");font-weight: 1 999;font-style:italic;} @font-face {font-family: 'AntiqueBookCover';src: url(fonts/AntiqueBookCover/Antique_Book_Cover...")
- 12:41, 7 April 2024 Third on the Match talk contribs created page MediaWiki:Vector.css (Created page with "All CSS here will be loaded for users of the Vector skin: @font-face {font-family: 'Raleway';src: url('/fonts/Raleway/Raleway-VariableFont_wght.ttf') format("truetype-variations");font-weight: 1 999;font-style:normal;} @font-face {font-family: 'Raleway';src: url('/fonts/Raleway/Raleway-Italic-VariableFont_wght.ttf') format("truetype-variations");font-weight: 1 999;font-style:italic;} @font-face {font-family: 'AntiqueBookCover';src: url(fonts/AntiqueBookCover/Antiqu...")
- 12:39, 7 April 2024 Third on the Match talk contribs created page File:EasthavenMap.png
- 12:39, 7 April 2024 Third on the Match talk contribs uploaded File:EasthavenMap.png
- 12:34, 7 April 2024 Third on the Match talk contribs created page Template:Dicenav (Created page with "{| class="wikitable" style="width: 100%;" ! scope="row" colspan="2"| Strike & Cinder Dice |- | Dice Pool ※ Threshold ※ Pass ※ Explosions ※ Assistance ※ Difficulty Class ※ Success Range ※ Luck |}")
- 12:34, 7 April 2024 Third on the Match talk contribs deleted page Template:DiceNav (content was: "{| class="wikitable" style="width: 100%;" ! scope="row" colspan="2"| Strike & Cinder Dice |- | Dice Pool ※ Threshold ※ Pass ※ Explosions ※ Assistance ※ Difficulty Class ※ Success Range ※ Luck |}", and the only contributor was "Third on the Match" (talk))
- 12:28, 7 April 2024 Third on the Match talk contribs created page Template:DiceNav (Created page with "{| class="wikitable" ! scope="row"| Dice Pool | A dice pool is a set number of dice that is rolled all at once. |- ! scope="row"| Threshold | A threshold is the number a die result needs meet or exceed in order for the die to be what's known as a Pass. |- ! scope="row"| Pass | A Pass is when a die in a dice pool meets or exceeds '''4'''. |- ! scope="row"| Explosions | An explosion occu...")
- 12:24, 7 April 2024 Third on the Match talk contribs created page Help:Dice Tracking (Created page with "Tracking dice rolls and results can get tricky in threads you're using for Advancement. It's helpful to log whether the roll is Cinder or Strike, which Keywords were used, the result, and if it was the character or the Encounter who rolled. Simultaneously, it is necessary to track the Luck of those involved in the thread, whether it is a PVP thread or a PVE thread. Below is a useful template for how you can organise your dice roll information....")
- 12:16, 7 April 2024 Third on the Match talk contribs created page Success Range (Created page with "The Success Range is used for untargeted magic checks, magic resistance, mental resistance, and untargeted skill checks and physical skills. Instead of a static number, it is a range which allows you to determine the degree of success between Critical Failure and Exceptional Success. The way that these ranges are interpreted in the actual thread is up to you as you write your character, so long as you honor the dice roll. You can adjust your odds to make them more diffi...")
- 12:07, 7 April 2024 Third on the Match talk contribs created page Difficulty Class (Created page with "A Difficulty Class (also known as the DC) is the number of Passes you need in a rolled dice pool for that roll to be considered a success. There are two kinds of Difficulty Classes in Strike & Cinder Dice: Static DCs and the Success Range == Static DCs == Static DCs are a single number, and meeting or exceeding it is considered a success. The result is binary. Either it is a success, or it is not. == Defense DCs == '''Strike & Cinder rolls against PCs, NPCs, and Enco...")
- 12:03, 7 April 2024 Third on the Match talk contribs created page Dice Mechanics (Created page with "Below are the central dice mechanics involved in the Strike & Cinder Dice system. == Threshold == *A threshold is the number a die result needs meet or exceed in order for the die to be what's known as a Pass. *The threshold is set at 4, but certain abilities or situations can lower it or increase it. === Pass === *When a die in a dice pool meets or exceeds the '''Threshold''' (usually a 4) it is considered a '''Pass'''. When you roll, you roll all the dice in y...")
- 11:50, 7 April 2024 Third on the Match talk contribs created page Strike & Cinder Dice (Created page with "Here on Three on a Match we use a pass-fail dice pool system, that we call '''Strike & Cinder Storytelling Dice'''. If you're not familiar with a system like this, rest assured that it is a very lightweight system which allows you to focus on writing and playing while simultaneously offering a sense of mystery and adventure. It has been pared down and simplified for forum play-by-post roleplay, but we always welcome feedback, so don't hesitate to let us know if a mechani...")
- 11:49, 7 April 2024 Third on the Match talk contribs created page Dice Pool (Created page with "Strike & Cinder Dice uses the good ol' six-sided die. Each character except basic humans possess two pools that reflect two broad categories of skills and abilities: physical and magical ability. These pools known as Strike and Cinder, respectively. More on that below. Certain elements, such as magic items and event mechanics can increase the number of dice in your various dice pools--leveling a character on their Path can permanently increase Cinder dice, while tak...")