Spirit Advancement

From Guidebook

These are the Advancement prompts and rank details for the Spirits. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts.

Rank Details[edit]

RANK Abilities Strike Cinder
Echo ⚑1d6 πŸ”₯6d6
Shadow
  • Namesake
  • +1 Path Keyword
- πŸ”₯5d6
Phantasm - πŸ”₯6d6
Spectre - πŸ”₯7d6
Mane - πŸ”₯8d6
Eidolon - πŸ”₯9d6
Echo (Untrained)
A spirit at this rank may not know or understand what they are. Your abilities are uncontrollable, maybe landing you in random places at random times.
Shadow (Dabbler)
You might know what you are, you might even have come to terms with it. You think there might be something beyond.
Phantasm (Novice)
It's not about being dead anymore. You've become something else, you're sure of it.
Spectre (Apprentice)
You're past mourning your life because you've realized that you're not dead. You're evolved.
Mane (Master)
You're beyond death. You are a creature of notions and concepts. Fluid and powerful, you can affect the world around you with ease and precision.
Eidolon (Legendary)
There are realms even further than this one, you're sure of it. Now to reach them.

Rank Advancement[edit]

Mundane β‡’ Untrained

Echo

Untrained β‡’ Dabbler

Shadow

Dabbler β‡’ Novice

Phantasm

Novice β‡’ Apprentice

Spectre

Apprentice β‡’ Master

Mane

Master β‡’ Legendary

Eidolon

Fundamental thread prompts
  • Die and return as a spirit
  • Roll to Manifest in an Encounter
  • Have someone summon you by your true name, through Namesake
  • Use your Possess ability
  • A thread in the Spirit or Dream Realm
  • Deliberately or accidentally use Disembody on someone
  • Use a Path Keyword in an Encounter
  • Learn something about your existence as a Spirit
  • Coming soon
Overextend, Weakness, Backfire thread prompts
  • Experience the effect of salt
  • Experience the effects of pushing past your limit (starting to Fade) and use a Magic/Path Keyword to trigger Luck drain.
  • Push your magic use to its very limit while risking a Fade
  • Possess someone and lose control of them
  • Experience a magical backfire (with a Partial Failure or Failure)
  • Scare someone witless
  • Experience an Encounter in the Spirit or Dream Realm
  • Coming soon

Guidebook Navigation[edit]

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Game Mechanics Strike & Cinder Dice ⁂ Dice Pool ⁂ Dice Mechanics ⁂ Difficulty Class ⁂ Success Range ⁂ Encounters ⁂ Advancement ⁂ Reputation
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