December Updates
So, first and foremost, we've started advertising and affiliating properly, so look out for new members in the Discord! If you want to advertise for us, you can find our ad in
here. A very warm welcome to all newcomers!
As for everyone else who's already stuck here with us, get in here, I got somethin' to say to you.
Mechanical
Where to Roll Dice
All rolls are now to be performed on the Discord, rather than on-site, using the #official-dice channel.
Change to Strike DCs
After a bit of testing, the Strike DCs for each Path were lowered. Now they better mirror the success ranges for the Cinder DCs. These will be noted in your path badge and the dice document, but here they are for your perusal:
- base human, Defense DC 1
- arcanist, Defense DC 2
- half-blood, Defense DC 3
- natural shifter, Defense DC 4
- afflicted shifter, Defense DC 5
- Undead, Defense DC 4
- Spirit, Defense DC 5 (So long as they are Incorporeal: +5 to Defense DC.)
Assistance
By actively assisting another character, you can help lower the TNs for certain activities and give better chances for success.
Double or Nothing
Some situations are so volatile, someone can only hope
not to fail. A high risk, high reward attempt at something dangerous.
Strike Outside of Combat
You can use your Strike Pool outside of combat by measuring it against the same success range that the Cinder Pool uses.
Cinder in Combat- A successful physical hit with magic is determined by the Cinder Roll success range.
- Partial success is only a close call for your opponent, but complete success is a hit. Extraordinary success is equal to two hits.
- Keep in mind the restrictions each Path has on its magic use.
Iron Will
Base humans without a Cinder pool have no defense unless they possess
Iron Will. In this case, they can roll to resist mind-affecting magic (hypnosis, prey-paralysis) with a
4d6. Metahumans receive an additional
1d6.
New Additions
Fame and Infamy
Your reputation precedes you.
Time Until...
See that little hourglass up in the header? A community always needs something to work towards!
These items represent potential ways that the city will react to the goings-on in the streets, mundane and supernatural. It is also the possible arrival of interesting figures, strange events we have planned, and so much more. They're keyed to different things, big and small, and we'll be constantly adding to the list as we go, replacing old items or adding something fun and new, so keep an eye on that spot. See what happens when we fill a bar!
A Humble Brownstone is looking pretty close...
Encounters
PvE! For each location on the board, we have a truly extensive table of possible encounters. In order to try it out, start a thread in your chosen location, and whenever you feel ready, post in our
Moderation Request thread to see what you'll get. Probabilities are always a work in progress, but we have things arranged so that we roll on a table for your result, so it's random for us too!
Thread Prefixes
Just some fun things to play with when you're posting a new thread or editing the first post in a thread. Keeps things tidy! You're now able to add a more specific location, time of day, and if the thread isn't on the same day as it's being posted, the correct date. You're also now able to denote if a thread is Open or NSFW without having to edit the thread title.
Hotspots
Rumors say these places are
hotbeds of supernatural activity. These will change monthly, so keep an eye out for updates!
Upcoming
Leveling Requirements
Thread Summaries
December Hotspots
Northrop National Park, the Easthaven's Lighthouse, and Fort Aston
Head out to one of these locations and see if you can find something strange by requesting an encounter!