All public logs

Combined display of all available logs of Guidebook. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)
  • 19:25, 15 April 2024 Third on the Match talk contribs uploaded File:Spirit3.jpg
  • 19:25, 15 April 2024 Third on the Match talk contribs created page File:Spirit4.jpg
  • 19:25, 15 April 2024 Third on the Match talk contribs uploaded File:Spirit4.jpg
  • 19:15, 15 April 2024 Third on the Match talk contribs created page Help:Archive (Created page with "On the forum, players can archive and discontinue their own threads at their leisure. Below in an explanation on how to do just that. ==How to Archive Threads== right|400px Scroll to the bottom of the relevant thread's page. You will see a drop down menu titled '''Moderation Options''', such as in the image to the right. It will already display the option to '''Archive'''. If that is what you want to do, you can go ahead and click '''GO'''. Th...")
  • 19:08, 15 April 2024 Third on the Match talk contribs created page File:ModUnarchive.png (The drop down menu for unarchiving a thread.)
  • 19:08, 15 April 2024 Third on the Match talk contribs uploaded File:ModUnarchive.png (The drop down menu for unarchiving a thread.)
  • 19:02, 15 April 2024 Third on the Match talk contribs created page File:ModerationMenu.png (The drop down menu for the archive moderation options.)
  • 19:02, 15 April 2024 Third on the Match talk contribs uploaded File:ModerationMenu.png (The drop down menu for the archive moderation options.)
  • 18:58, 15 April 2024 Third on the Match talk contribs created page File:ArchiveThread.png (Picture of the archive button.)
  • 18:58, 15 April 2024 Third on the Match talk contribs uploaded File:ArchiveThread.png (Picture of the archive button.)
  • 14:35, 15 April 2024 Third on the Match talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** https://threeonamatch.net/|Return to Easthaven ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES")
  • 16:37, 13 April 2024 Third on the Match talk contribs created page File:MundaneIcon.png
  • 16:37, 13 April 2024 Third on the Match talk contribs uploaded File:MundaneIcon.png
  • 16:37, 13 April 2024 Third on the Match talk contribs deleted page File:MundaneIcon.webp (content was: "== Summary == Path icon for the Mundanes.", and the only contributor was "Third on the Match" (talk))
  • 16:34, 13 April 2024 Third on the Match talk contribs created page File:MundaneIcon.webp (Path icon for the Mundanes.)
  • 16:34, 13 April 2024 Third on the Match talk contribs uploaded File:MundaneIcon.webp (Path icon for the Mundanes.)
  • 16:23, 13 April 2024 Third on the Match talk contribs created page Manifesting (Created page with "Manifest is a spirits key ability. It is the way by which they are able to access their magic and generally interact with the living, physical world. Without exerting themselves, they tend to remain incorporeal, maybe even invisible, although they can communicate through a variety of other means. Think writing on a foggy mirror, dropping things, tapping on objects, and other minor spiritual activity. == How to Manifest == A spirit can harness their Spirit Path Key...") Tag: Visual edit: Switched
  • 16:14, 13 April 2024 Third on the Match talk contribs created page Spirit Path Keywords (Created page with "Spirits have a tailor-made selection of keywords that have their own functions and flavour interpretations. This means that Spirits cannot take the general Magic Keywords named in the Keyword document, but must select keywords from their Path Keywords listed below. ==Path Keywords== <html><style>.keyword-list { display:flex; flex-flow: row wrap; text-transform: uppercase; gap: 5px; justify-content: space-evenly; padding:10px; font-family: var(--font-main-2); }...")
  • 16:09, 13 April 2024 Third on the Match talk contribs created page Spirit Abilities (Created page with "The Spirits have a few intrinsic traits and abilities, with a few more they gain as they build in strength. == Traits == ;Incorporeal:The spirits of the world possess bodies made of a substance called ectoplasm, an extra-dimensional form of matter that does not follow the laws of reality. Should you attempt to touch it, it would feel like a jellyfish made out of cold smoke, incorporeal and hard to grasp. This ectoplasmic material is essentially a new body for the de...") Tag: Visual edit: Switched
  • 16:01, 13 April 2024 Third on the Match talk contribs created page Spirits (Created page with "Ethereal, incorporeal, bodiless. There is very little known of '''spirits'''—what they are or where they come from, why they exist at all. Are they actually the souls of the dead or something else? Not even the spirits themselves are completely aware. What they all come to understand is that their beliefs make or break them. = The Spirit Path = Spirits, whatever they are, have a few things in common. They have a tendency to haunt places, things, or people, although ho...") Tag: Visual edit: Switched
  • 13:48, 13 April 2024 Third on the Match talk contribs created page Grounding (Created page with "To maintain the eldritch magic in their bodies, an undying creature must ground themselves. This is the mechanic that underlines the Undying path and is central in their play. == What is Grounding? == Grounding can be a great many things, but it is simply defined as something the Undying consumed to retain their eldritch energies and retain control. Perhaps they are one of the classics and they drink blood, but that isn't the only way. There are endless options: con...") Tag: Visual edit: Switched
  • 13:40, 13 April 2024 Third on the Match talk contribs created page Undying Path Keywords (Created page with "Undying have access to all keywords listed in the Mundane Keywords pools, along with those specific to their Path. Magic Keywords are limited to the Empyrean and Chthonic portfolios. ==Path Keywords== <html><style>.keyword-list { display:flex; flex-flow: row wrap; text-transform: uppercase; gap: 5px; justify-content: space-evenly; padding:10px; font-family: var(--font-main-2); } .keyword-list div { border: 1px solid; border-radius: 5px; margin: auto; paddin...") Tag: Visual edit: Switched
  • 13:35, 13 April 2024 Third on the Match talk contribs created page Undying Abilities (Created page with "<blockquote>''"Mind over matter: in your unlife, you've slowly learned how to overcome your mind's instinctive physical limitations and are now able to perform preternatual feats of strength."''</blockquote> == Traits == ;Heightened Strength and Speed: Supernaturally strong and fast, the Undying are a force to be reckoned with. They gain these Universal Keywords from the start. ;Preternatural Senses: Able to hunt their prey through sound...") Tag: Visual edit: Switched
  • 13:08, 13 April 2024 Third on the Match talk contribs created page Undying (Created page with "The '''Undying''' are the undead. Vampires, ghouls, liches, reanimated corpses. By some eldritch magic, these once-humans have returned from death and now cling to the mortal coil with unholy tenacity. Through a method known as Grounding, the undying maintain the enchantment which keeps them alive. This method can be something like feeding on blood, flesh, or energy. It can also be something like needing electricity to keep your body limber and animated or sacrificing so...") Tag: Visual edit
  • 12:10, 13 April 2024 Third on the Match talk contribs created page Greater Easthaven (Created page with "Outside of the city, reaching into the suburbs and the immediate area around, there are several sights to see. There is limited public transport access, primarily using busses while the subway stops at UMass Easthaven. == Named Locations == === '''Forum Industrial Park''' === Declining industrial area. Empty warehouses or big box stores. People go to the Forum looking for the miscellaneous things you can't find in the city's small stores, and they don't w...") Tag: Visual edit
  • 12:00, 13 April 2024 Third on the Match talk contribs created page Newton (Created page with "Easthaven's newest neighbourhood, Newton, is where new business thrives. It has a veneer of cosmopolitan attitude, the arrogance of a new city with shiny buildings and fresh starts, money enough to make things look good even if behind it all is a faceless corporation. There were a few mistakes, 60s architectural habits will always look too brutalist and cold, but there's some effort to liven it up. It's still Easthaven, though, which means weird is in its c...") Tag: Visual edit
  • 09:37, 13 April 2024 Third on the Match talk contribs created page Lower Fens (Created page with "The '''Lower Fens''' used to be the same marshland as the Upper Fens and was filled in to make way for human habitation. However, the work was a little less expertly done, meaning some of the marshland still remains, and new and old buildings alike have to be careful about their foundations. The neighbourhood is predominantly a middle to lower class community with many old red-brick houses still intact but often not very well-maintained and sometimes actively crumbli...") Tag: Visual edit: Switched
  • 09:34, 13 April 2024 Third on the Match talk contribs created page Upper Fens (Created page with "Before the city's founding, the Upper Fens were a marshland, almost impossible to build on. At one point, the marsh got filled in to make way for the neighbourhood. Some of it still exists, the parklands saving the natural beauty in controlled areas. The Upper Fens is a primarily upper-class neighbourhood characterised by well-maintained and well-cared-for old red-brick houses. The neighbourhood's look is so important for the locals that the local council makes sure that...") Tag: Visual edit: Switched
  • 09:28, 13 April 2024 Third on the Match talk contribs created page Old Town (Created page with "'''Old Town''' is the oldest neighbourhood of Easthaven, the original city. While the buildings are old, only a few notable buildings predate the American Revolution. Many of the buildings. A few landmarks that were destroyed for various reasons—fire, storms, collapse—were rebuilt in the 19th century, but it's undeniable that the neighbourhood feels old down to the core. It's a hilly area, the terrain sloping down towards the harbour, with alleyways and side stre...") Tag: Visual edit: Switched
  • 09:18, 13 April 2024 Third on the Match talk contribs created page Shifter Path Keywords (Created page with "Unlike other paths, the Shifters have a tailor-made selection of keywords that have their own functions and flavour interpretations. This means that Shifters cannot take the general Magic Keywords, but must select keywords from their Path Keywords listed below or the Universal Keywords. Because the shifters and their keywords are more physical in nature, they can use their keywords with a Strike roll instead of the usual Cinder. =...") Tag: Visual edit
  • 09:00, 13 April 2024 Third on the Match talk contribs created page Attunement (Created page with "'''Attunement''' is the alignment of mind and body, in all aspects. Using the Cinder pool, this ability can affect a Shifters ability to resist a shift or push a shift. It can affect how much a human acts like an animal or how much the animal can act like a human. Both natural and afflicted shifters use this ability. There are a variety of applications: a natural shifter may use it to determine how fluidl...") Tag: Visual edit
  • 08:47, 13 April 2024 Third on the Match talk contribs created page Afflicted Shifters (Created page with "Afflicted Shifters are those who have been scratched, bitten, or otherwise infected. Their transformations are a little more volatile, often connected to heightened emotions. Real danger may trigger them into transforming against their will, but they retain some sentience during these episodes. If threatened, these monsters are said to overcome battalions of armed soldiers and powerful magic users alike in their savagery. For an afflicted shifter, the transformation...") Tag: Visual edit: Switched
  • 22:06, 12 April 2024 Third on the Match talk contribs created page Shifters (Created page with "The Shifters are the therianthropes of our world. Whether they're called lycanthropes, beastmen, or werewolves, they've been around for as long as humanity has. In time immemorial, these humans acquired the power to change their bodies and assume the shapes of animals while (allegedly) keeping their human minds. Is it Artemis' Curse? A forest god's gift? Are they protectors or ravagers? The myths, legends, and historical accounts are as varied as the predators these huma...") Tag: Visual edit
  • 22:03, 12 April 2024 Third on the Match talk contribs created page Natural-born Shifters (Created page with "The natural-born shifters are those who have been born into it and feel every aspect of being a shifter as second nature. They can be strange, clannish creatures and many other supernaturals consider them apex predators, even among humans. Natural shifters have complete control of their transformations, moving fluidly between each form, but the ease of this depends on the phases of the moon - the closer it is to a full moon, the easier it becomes. Their shifts are simpl...") Tag: Visual edit
  • 22:02, 12 April 2024 Third on the Match talk contribs created page Shifter Abilities (Created page with "SHAPESHIFTING The transformative abilities of shifters are unique, powerful, and so perfectly mysterious that they cannot be replicated by other magics. Arcanists the world over have tried to unlock these incredible abilities and have universally met with failure and worse. The primary thing that sets the shifters apart from those who are able to cast illusions over themselves or practice minor shapeshifting magic is that they are the full package, instincts and all. Th...") Tag: Visual edit
  • 20:57, 12 April 2024 Third on the Match talk contribs created page Half-Blood Abilities (Created page with " == Traits == HALF-BLOOD'S BOON From the moment they’re born, each half-blood is blessed with a boon, a single minor ability they can perform without practice or even conscious thought—it could even be something outside of their control. It is a minor ability based on their bloodline that the half-blood can do innately. (E.g. sparks for candles or fire with a flick of their fingers, seeing in the dark, friendliness with animals, etc.) MAKER'S MARK Because you are...") Tag: Visual edit
  • 20:57, 12 April 2024 Third on the Match talk contribs created page Bloodrush (Created page with "The '''Bloodrush''' is what happens to a half-blood when they push too far with their magic. It is like their human body is struggling to contain the full potential of their magic, and thus begins to change body and mind, albeit temporarily. == The Impact of Bloodrush == An Half-blood can use their magic as many times as '''half the number of die in their Cinder pool, rounded up'''. It is possible to go beyond this limit, but on the next roll, a half-blo...") Tag: Visual edit
  • 20:16, 12 April 2024 Third on the Match talk contribs created page Half-Bloods (Created page with "A '''half-blood''' is precisely what it says on the tin: they are half-human, half-Other. At some point, in the near or distant past, their ancestors consorted with powers beyond human comprehension, beings who lurk in mythology, in darkness, or in other dimensions, and managed the seemingly impossible: viable children. In some cultures, to be a half-blood is considered a great blessing. In others, it is nothing more than a curse, a blight, and an invitation to strangene...") Tag: Visual edit
  • 20:04, 12 April 2024 Third on the Match talk contribs deleted page Template:See also (content was: "See also:", and the only contributor was "Third on the Match" (talk))
  • 19:56, 12 April 2024 Third on the Match talk contribs created page Template:See also (Created page with "<onlyinclude> {{rellink|extraclasses=mw-tpl-seealso|{{{altphrase|<translate><!--T:1--> See also</translate>}}}{{msgnw:int:colon-separator/{{#invoke:Caller title|lang|base=Template:See also}}}}{{#invoke:See also|main<noinclude>|1={{{1}}}</noinclude>|msg-empty-array='''<translate><!--T:2--> Error: [[<tvar name=1>Special:MyLanguage/Template:See also</tvar>|Template must be given at least one article name]]</translate>'''}}}} </onlyinclude>")
  • 11:38, 12 April 2024 Third on the Match talk contribs created page Impulse and Unchained (Created page with "'''Impulse''' describes the otherworldly entity's effect on the Possessed mind and who is more in control at any given moment. Meanwhile, '''Unchained''' is the effect when a Vessel is unable to maintain control and the Passenger takes over. == Impulse == Impulse can be used to describe how well the Vessel is able to utilise their Passenger's magic, how well they can communicate with the Passenger, or how they keep it under control. However the flavour this is up to...") Tag: Visual edit
  • 11:18, 12 April 2024 Third on the Match talk contribs created page Possessed Combination Keywords (Created page with "Alongside their Magic Keywords, the Possessed also have something we call Combination Keywords (also called Combo Keywords). At the Host (Dabbler) and Invoker (Apprentice) ranks, a Possessed can gain a combination keyword. == Using the Combo Keywords == These keywords can only be used in combination with a keyword from the Magic Keywords the Possessed character has, as something needs to channel the effect of the combination keyword. To get a successful use of...") Tag: Visual edit
  • 10:50, 12 April 2024 Third on the Match talk contribs created page Possessed Abilities (Created page with "The abilities of the Possessed shared between the Vessel and their Passenger. == Traits == SALT OF THE EARTH While it may not harm the entity, the connection between Passenger and Vessel can be dampened or muted altogether should the Vessel step within a circle of salt. THAT WHICH FOLLOWS The Passenger's presence is unseen but unmistakable. Glimpses in mirrors or pools of water. Inhabiting shadows. They can assume any form they see fit and manipulate physical obj...") Tag: Visual edit
  • 10:44, 12 April 2024 Third on the Match talk contribs created page Possessed (Created page with "The '''Possessed''' are those unfortunate humans who've become infested with another entity. There is something within them that is alien to them. It haunts their mind and their body, and it displaces their soul. As luck would have it, only humans can become possessed. Something in the magic of the undead, half-blood, and shifters repels otherworldly entities and prevents them from taking root. Lucky them. '''Note:''' When a human becomes possessed, they are frozen on t...") Tag: Visual edit
  • 10:14, 12 April 2024 Third on the Match talk contribs created page The Seven Sorrows (Created page with "The '''Seven Sorrows''' (simply called Sorrows) is a custom made table of effects the Cursed experience when they roll Cinder for magic use. The Sorrows themselves are a table of twelve different results that you '''must''' roll a twelve sided die (a d12) every single time your Cursed character uses their magic, the number result is the Sorrow that triggers. Seven of these have negative effects, hence the name. == Creating the Sorrows == The Sorrows are defined by t...") Tag: Visual edit
  • 09:42, 12 April 2024 Third on the Match talk contribs created page Cursed Abilities (Created page with "A little more than human, the Cursed have a unique set of abilities that set them apart as a curiosity. Or a tragedy waiting to happen. == TRAITS == ;Human After All:Curiously, the Cursed register as human on preternatural and metaphysical senses. Although their curse precludes them from using their own blood for rituals, they are subject to only a few of the Codes of Conduct despite being magical beings. Oaths, Thrice Asked, and Favours are the codes that impact the cu...") Tag: Visual edit: Switched
  • 09:28, 12 April 2024 Third on the Match talk contribs created page Cursed (Created page with "The cursed are a great curiosity of the supernatural world. Fully human, but they are afflicted with ''magic''. Like the half-bloods, they are able to utilise it at will, but only at great cost to themselves. Misfortune and chaos are a constant companion to these poor individuals, and the great injustice is that it's probably not even their fault. == The Cursed Path == Perhaps they found themselves on the wrong side of a ritual, or garnered the attention...") Tag: Visual edit
  • 08:22, 12 April 2024 Third on the Match talk contribs created page Arcanists (Created page with "Arcanists are the witches and wizards of the world. They are also shamans, priestesses, witch doctors, sorcerers, and enchantresses. They are every kind of human magic-user, from every culture. There are countless variations of magic in the world—what sets arcanists apart, what makes their magic ''work'' is a set of magical fundamentals. These are the building blocks of ritual magic, a powerful form of magic invented by humans. == PATH FEATURES == PHYSICAL...") Tag: Visual edit
  • 08:17, 12 April 2024 Third on the Match talk contribs created page The Resonance Effect (Created page with "An Arcanist can fast-cast a prepared spell up to '''four times a thread''', using their Arcanist Abilities#Spellbook ability but using magic in this way leads to a phenomenon called '''Resonance'''. Each time a spell is cast from the spellbook, the player must roll a D6 and apply the Resonance effect to the Arcanist. An arcanist's body is not meant to contain magic power and will suffer the side effects of utilising it in such a way. In using their min...") Tag: Visual edit
  • 07:55, 12 April 2024 Third on the Match talk contribs created page Arcanist Abilities (Created page with "The abilities of the Arcanists are focused on their developing skills as a ritual practitioner. == Spellcraft == An arcanist's ritual lives and dies by their spellcraft. When rolling Cinder at the end of three preparation posts of ritual casting, it describes an arcanist's grasp on the fundamentals of their arcane work from the neatness of their runes to their concentration while casting. If a spell fails due to a poor Cinder roll, you can...") Tag: Visual edit
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)