Bloodrush

From Guidebook

The Bloodrush is what happens to a half-blood when they push too far with their magic. It is like their human body is struggling to contain the full potential of their magic, and thus begins to change body and mind, albeit temporarily.

The Impact of Bloodrush[edit | edit source]

An Half-blood can use their magic as many times as half the number of die in their Cinder pool, rounded up. It is possible to go beyond this limit, but on the next roll, a half-blood goes into a Bloodrush. Both successes and failed rolls with a Magic Keyword counts towards the limit.

A Bloodrush is when a Half-Blood is infused with so much magic that it begins to attack their human system, forcing changes in their body and mind. When their human blood does not temper the inhuman in them, half-bloods take on both the best and worst traits of their inhuman ancestor. For example, a siren half-blood may be shy and mild-mannered a majority of the time, but on the occasion she overuses her magic, she exhibits an appetite for manflesh while her voice becomes preternaturally enchanting.

Transformations as a result of Bloodrush are temporary. Players can have them experiencing side effects in the aftermath, but these would be emotional or minor physical symptoms. Consider that it cannot be any more visible or obvious than a Maker's Mark.

Consequences During a Bloodrush[edit | edit source]

During Bloodrush, each use of a Magic Keyword reduces their Luck by one (1). This is the mechanical representation of them pushing their humanity to its limit. If you are not utilizing the dice system, a Bloodrush is still the consequence of pushing past their limit, but is up to you when and how it happens. All we ask is that players keep these details relative to their rank. For example, a lower ranked half-blood would go into bloodrush before a higher-ranked one.

Guidebook Navigation[edit source]

General Information Forum GuidelinesDiscord GuidelinesAt-a-GlanceFAQStyle GuideCustom Codes
Character Creation Creation GuidePathsMundanesArcanistsCursedPossessedHalf-BloodsShiftersUndyingSpiritsFace ClaimsCharacter Census
Magic Information Magic SummaryArchetypesWards and Protective MaterialsCodes of ConductRitualsEnchantmentsKeywords
Setting Information General SettingEasthavenCity MapOwning LocationsThe ExchangeExisting GroupsEvents TimelineBeyond Easthaven
Game Mechanics Strike & Cinder DiceDice PoolDice MechanicsDifficulty ClassSuccess RangeEncountersAdvancementReputation
Site Information CreditsHelp:ArchiveHelp:Dice TrackingHelp:Dice RollingHelp:Forum Templates