Three On A Match
⁂ Third on a match. Meaning: bad luck.

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It's hot, it's time to hit the beaches!

Full Name
Angelica Sunshine Dune
33 years old
Relative Unknown
Played By
Cursed Human

Player Information
About Me
Mature Content & Comfort Levels
Prefer to fade-to-black with sexual content, but comfortable with gore and violence.
Table of Contents 00. Personalia 01. Magic 02. Inventory Top
The Basics
Preferred Name
Date of Birth:
August 22
Exchange Agent
Work Location
Street, Borough
Ice Tap Avenue, Lower Fens
33 years old
Eye Color
Hair Color
Face Claim
Vanessa Hudgens

Dune is a lovely woman and she is well aware of this, happy to use her looks to their fullest advantage. Full lips, big eyes, wavy hair, soft tawny skin: whoever made her did a nice job. She dresses for the occasion but being a creature of routine and compartmentalization, she doesn’t complicate things. For her everyday work wear, the former military woman keeps her hair up and out of the way for safety’s sake. Being a reluctant desk jockey, she tends toward business casual, with nice trousers, heels, and button down tops. A bit of smokey make-up tops off the look. On the occasions she goes out in the field, she happily sacrifices style for heavy-duty work pants, sturdy, steel-toed, shoes, and a leather jacket. For a night on the town, she’ll turn it up to eleven, leveraging her good looks with slinky dresses and high heels. At home, it's sweatpants and a swipe of eyeliner. Her left arm and part of her shoulder used to be covered in both burn and surgery scars. Among the surgery scars were the marks of runes and circles, like an astrolabe wrapped around her arm. The entire limb was weak, prone to shaking and it would ache in damp weather. She almost lost it in a ritual gone wrong caused by a rogue arcanist. In early 2024, the latent curse activated during a fight with a demon. Her entire arm and shoulder were reduced to bone. As the curse rooted, it sheathed her arm in pliable metal, gunmetal with traces of gold outlining where the ritual had left its mark, like an astrolabe wrapped around her arm. The metal wraps her arm in bands, imitating a human muscle structure. She wears ring she received as a gift from a raven she knows as Merula.
Dune would be the first person to tell you she’s as simple as dirt. She likes the simple things in life: booze, sex, and more wholesomely, time with the people she cares about. Anyone who pays attention would say she’s complicated and does a bad job at hiding it. So while she’s carefree and easy-going, quick to a smile and always happy to crack a joke, there’s gravity to her. She is stubborn and intense. She needs a purpose to function in life. She wants nothing more than to be seen as completely competent, and considered useful. There is a wounded part of her that cries out for attention, any attention at all. She possesses a flexible sense of morality. There are a few vague rules, like not kicking puppies or kids or whatever, but when it comes down to it, she’ll follow orders so she can come back alive after every mission.

Maker's Mark

Animal Appearance

Theo's her boss, and while Dune will follow his orders, she still considers him her friend off-the-clock. She's not generally fazed by his irascibility: she's encountered worse.
Brookie is Dune's rookie. They're friends, both on and off the clock as far as Dune's concerned. It helps that Brooke enjoys her war stories. Dune is very protective of the younger agent, hates seeing her in danger, despite knowing Brooke is very resilient.
Friend, one-way Concordance. Max and Dune met on deployment in Germany and formed a relationship that might've looked complicated to anyone on the outside. Were they dating or what? It's very simple to her. They're friends and sometimes they fuck. They still do that, sometimes feeding into each other's baser appetites, but they remain strong friends.
Friend, lover. Dune is a little nuts about Sizi AKA Sizzle. They met while Dune was on furlough while she was working with Force Thoth, and quickly established a summer-long romance. After reconnecting in Easthaven, they've continued their dalliance.
Friend, former commander in Force Thoth. Algy is the closest thing Dune has ever had to a father, and she deeply treasures her relationship with the older pilot. She wonders why he seems so old sometimes though... She knows he's hiding something, often ribbing him for information.
Friend and fellow agent. He's a weird one, but they get along thanks to a shared love for guns. She thinks he's hot.
Friends by way of Max. Dune and Goki get along like two peas in a pod. She flirts with him for fun, simply because it flusters him.
Other Information
Although Dune is already highly skilled in firearms and melee combat, she has not yet perfected the craft when it comes to shooting down things that are faster and stronger. She's working on it. Beretta 92 FS She is fluent in English and German and a smattering of other languages. She has an excellent voice for reading, and can imitate almost any accent. She is also very good at doing impressions of people.

Early Life Dune was born and raised a military brat. Naturally, she moved around frequently, but due to their careers and a kind of permissive parenting style, her parents weren’t around very much. Of course, Dune did what all kids did: try to get their attention and the method she chose was delinquency. She got into trouble for shoplifting and taking joyrides in stolen cars. She was truant more often than not. She was a scrappy kid too—not the cops’ favorite delinquent to pick up. These skills and that 'profession' followed her well into her teens. She didn't join any gangs--her family moved around too much for that--but she always made fast friends with suspicious characters wherever she went. Drugs entered the scene soon after, and even if she didn't partake, she made a pretty penny moving stock. She was a clever kid, with a stubborn streak a mile wide. Then she turned eighteen. Her first and only slip up landed her in the slammer but with her record, the judge seemed to pity her. The man decided on a somewhat unorthodox sentence: it was sweating it out in prison or straightening out and joining the military on a conditional sentence. This meant she needed to be accepted and not wash out--since many of her charges were minor and she'd graduated high school, she had a decent chance of being accepted into the service. With the promise that she could wipe her record clean, she picked attempting to join the military. Perhaps her parents pulled some strings, or the recruiters were desperate, because she got in. After proving this to the judge, she went to basic, got the shit beaten out of her until she wanted to quit. However, she couldn't quit, so she decided she needed a goal to make it hurt less: She’d be a pilot. A really good pilot. In fact, she’d join the Army Rangers. It was already a soaring goal, made even more difficult by her small stature and gender, but this became her north star regardless. It got her from boot camp to flight academy. Flight academy to special operations. Her singular focus and bulldog tenacity had her star rising hot and fast. The Military and NATO Due to her natural physical limitations, Dune never quite made the cut to serve in the ground forces for the Rangers. She could get close, and her superiors often praised her for her tenacity and physical prowess, but that was just reality. She couldn’t compete with the guys. Fortunately, the woman did the next rational thing and found her calling in the skies, flying missions for their airborne division. The military became her life, her purpose. She loved it, and the people she met. She loved being part of something, giving her a new zest for life and forming her in to the woman she is now. While on deployment, she saw the world on every chance she could, and met and got to know new people. She had many friends, lovers, and new experiences. By the time she began working for NATO, she worked out that there was much more to the world than she originally thought. Her commander, for example, told war stories that had to be at least a century old. Once, she caught her copilot sneaking off during a full moon. It wasn't long before she worked it out and the people in the know let her in on a world of secrets. She learned it all. Half-bloods, shifters, undead, the Exchange, the Codes of Conduct. She learned about magic, and things from other worlds. It made her a better soldier, allowing her become a pilot for NATO's supernatural division: Force Thoth. Although she was mundane, the knowledge was power by itself. She could cut a deal with a vampire, and talk a werewolf down from a shift. She could read runes enough to change them around, or nullify them, making her trouble for any arcanist. Discharge On her last operation, Dune was sent with the outfit to hunt down a rogue arcanist in Germany. The man was an arms dealer with a talent for dangerous magic and a warmonger. They raided his facility and when cornered, he tried to take them all down with a killing ritual. Fortunately for her comrades, he never pulled it off. However, in the ensuing battle, a stray bullet broke the circle of the active ritual, and Dune was at the tip of the spear. Everything went up in smoke. The army put her back together. Stitched up her arm with numerous surgery, put in pins and plates, but she couldn't fly anymore, and absolutely could not fight. To her great distress, she was discharged with honors, something her parents would probably be proud of if they hadn't washed their hands of her. However, she'd lost her purpose. Return to America At loose ends, Dune went back to America. She was injured and miserable, and nobody expected anything of her. For a few months, she wandered, traveled and did the things she always said she'd do if she got a furlough. This turned out to be drinking in seedy bars across the Midwest, meeting people, indulging in vices, getting fat, and swiftly getting bored. Then she learned that the Exchange existed in America too. It was a different beast than the one she knew in Europe, but she had the skillset and the knowledge. This became her new purpose. In Easthaven, MA, she walked into a little brownstone that said it was a PI and asked for the Inquisitor. It took some convincing, but she was set on continuing the work she'd done with NATO. Fortunately, with her credentials and a few solid references, by the time she walked out, her name was on the roster and she was looking for a cheap apartment. Being totally mundane and injured, Dune was put on desk duty; while she was still in physical therapy, she could offer her experience, but not much more. Still, her field experience was extensive and it kept her from dying of boredom while she healed. As her physical fitness improved, she was permitted to do field work with partners, and showed her mettle on Chinese New Year of 2022. The Curse While working for the Exchange, Dune’s injury began acting up and she suspected it wasn’t mundane pain. In 2024, Dune's curse took root at last.

Magic & The Metaphysical
Strike & Cinder
Metal, Disorder
Iron Will, The Knack, Ballistics I

Spells & Powers
Metal Manipulation - Dune is able to reshape palm-sized or smaller pieces of metal. The reshaping is clumsy and doesn’t tend to stick, the metal often flowing back to the shape it had before she touched it. She must use her metal arm. Detonation (Disorder) - With a touch of her left hand, Dune can cause small fire-cracker-like explosions out of small objects through catastrophic destabilization of the object’s structure. They are about as powerful as a fire cracker, but no more. She is developing this power.

Minor Magic Abilities
Gremlin (Disorder) - With a touch from her metal arm, Dune can cause mechanical problems in things with moving parts or delicate pieces. Can be triggered accidentally.

Other Magic Notes
She cannot form a mental link with any magic items. Instead, when using them, they often just manifest their information visually for her.
1 - Berserker
Dune is abruptly overcome with aggression and bloodthirst, and struggles to have a rational response to the situation.
2 - Mind of Its Own
Dune's metal arm begins to move independently of her. It can do other things, but it usually tries to hurt or kill her. She is able to sense when this is about to happen and must fight to control the limb.
3 - Anemic
Dune suffers a bout of fatigue similar to that caused by iron deficiency.
4 - Seize
The metal arm painfully seizes up, hindering her movement for three posts.
5 - Overload
Dune's power overloads in an uncontrolled burst, often to disasterous effect. If it is in the context of an offensive power, roll a Cinder attack roll and apply it as an area of effect versus the DC of anyone within range.
6 - Bloody
Dune's mouth fills with the taste of blood and her saliva becomes bloody, although if analyzed, it would be clear that it is not her blood.
7 - Slag
Dune's arm seems to overheat to the point of melting, causing flecks of molten metal to drip from her fingertips.
8 - Sparks
Like a hammer striking an anvil, the sparks fly off the metal of Dune’s arm with every movement. They are bright, but fizzle out quickly.
9 - Scatter
For the next five posts, anything Dune touches that may be neatly sorted, organized, or otherwise put into order is abruptly put out of order. Things spill, drawers open, papers fly out of order.
10 - Runes
The runes and lines across Dune’s arm flare with fire that are hot to the touch but not burning.
11 - Gunshot
Dune is abruptly deafened for a post, as if she’d heard a gunshot without ear protection.
12 - Spritely
Dune’s magic attracts the attention of fire spirits or salamanders to herself. a cloud of little motes of light, they tend to dance around her, and can make things smolder if touched, but are otherwise harmless.

Item Name
Wayfinder Badge
A palm-sized coin with mysterious geometric circles and runes etched into the metal, bronze with silver detailing. Its look is reminiscent of an astrolabe, but it is in truth the intricate enchantments carved into it. The enchantments need occasional recharging by Exchange Arcanists, as sun can depreciate the magical effect.
Winter Festival Marbles
2 count
A pair of marbles received from playing with the Mari Lwyd at the Winter Festival. Keyword charms: Misdirection, Null
A milky eyeball encased in what looks like crystal clear mucus. The fires of the nian's defeat have hardened the mucus into an unbreakable glass-like material. Within the glassy orb, the sightless eye appears inert but occasionally twitches, especially when the holder needs to make a decision, or things seem at a crossroads. About the size of a mandarin orange, when held, you are able to use the Shadow keyword spontaneously, like a Half-Blood. It has three charges. If used in a ritual, the Eyetwitch can provide the keywords Shadow or Prescience, but not both. When used this way, it is destroyed. Component quality: Superb
Shattered Fae Crystal
Superb component
Earned here.
Pumpkin Charms
3 counts
Earned at the Halloween festival. Superb components. Keyword Charm: 1x Psychometry, 1x Transmission, 1x Growth/Reduce
Crystal Ball
2/2 charges
Earned at the Halloween festival. Superb component. Keyword: Divination.
A gift she received from Merula.

Player Information
Mature Content & Comfort Levels
Prefer to fade-to-black with sexual content, but comfortable with gore and violence.


Angela Dune's Forum Info
Registration Date: 11-28-2021
Date of Birth: August 22
Local Time: 07-23-2024 at 03:56 PM

Joined: 11-28-2021
Last Visit: Yesterday, 11:02 PM
Time Spent Online: 3 Weeks, 1 Day, 21 Hours