Help:Dice Rolling: Difference between revisions

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(Created page with "**Roller Instructions** Type /roll and input whatever you want to roll. The number to roll for Strike and Cinder should be listed in your character profile, but you can refer to the cheatsheet on the site. Add the suffix `e6` to automatically re-roll explosions. You can also add e5 on full moons. This looks like `e5e6` Add the suffix `k#` to strike out numbers that don't count as passes. To "keep" 4, 5, and 6, type `k>3`. Add a description of what you're doing, eithe...")
 
 
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**Roller Instructions**
With a dice system like the [[Strike & Cinder Dice]] comes actually rolling dice. We have a bot on the Discord server that can do this for everyone. There are two channels, the #official-dice channel is for anything related to using the Strike and Cinder system. Meanwhile, #general-dice is for any rolls where you want to flip a coin or ask the dice bot to choose from a list.
Type /roll and input whatever you want to roll. The number to roll for Strike and Cinder should be listed in your character profile, but you can refer to the cheatsheet on the site.


Add the suffix `e6`  to automatically re-roll explosions. You can also add e5 on full moons. This looks like `e5e6`
==Rolling Official Dice==
The syntax for rolling dice in the official dice channel is <code>/roll</code>. Any message must start with this. You need to specify how many dice you're rolling and what type of die. We use six sided die, so this would be <code>/roll #d6</code> where the # is the number of your dice pool.


Add the suffix `k#` to strike out numbers that don't count as passes. To "keep" 4, 5, and 6, type `k>3`.
You can also ask the dice roller to [[Dice Mechanics#Explosions|Explode]], as in re-roll a die. In our system, explosions happen on a '''6''' (and 5, if it's a full moon). Append <code>e#</code> to the code, where # is the number you want the roller to automatically reroll. This means you would have <code>/roll #d6e6</code>.


Add a description of what you're doing, either by using the tag `[text]` after the roll, which places it after, or just `text` sans the brackets, which adds it in front of the roll.
Similarly, you can ask the dice roller to cross out numbers that aren't a [[Dice Mechanics#Pass|Pass]]. In our system, the [[Dice Mechanics#Threshold|Threshold]] is 4, so any number 4 or above is a Pass. The code for asking the roller to "keep" the Passes, is <code>k>3</code>. Some mechanics can change the Threshold, so remember to change the number when these are active.  


**Examples**
In the end, you would have <code>/roll #d6e6k>3</code>, where # is the number of your [[Dice Pool]]. Sending this code in the '''#official-dice''' channel will look like this:
`/roll 7d6e6k>3 [Cinder, Fire]`
<blockquote><code>/roll 9d6e6k>3</code> becomes:
`/roll 5d6e6k>3 Strike vs. DC3`


To break it down, using the top example, you're rolling 7 six sided dice (7d6), instructing the roller to explode on 6's (e6, re-roll another dice), and asking it to strike out any number 4 or above (k>3).
9d6e6k>3 (4, 4, '''6!''', 4, '''6!''', <s>'''1'''</s>, 5, <s>'''1'''</s>, <s>3</s>, <s>3</s>, 4)
'''Total''': 33</blockquote>
The total won't matter, but counting the numbers that aren't crossed out gives you the number of passes you have. In our example, we have 7 passes. You compare this to the [[Difficulty Class]] or [[Success Range]].


Roll _official_ rolls only in this channel. So any use of Keywords, abilities, and skill checks that count towards advancement and ranking up.
===Calling your Rolls===
It is important to 'call' what you're rolling and who is doing it. The dice roller also allows you to append text to the roll. You can do this in two ways, bracketing the words in <code>[ text ]</code> or simply writing it after the full code. Using <code>[ text ]</code> adds the text as a suffix to the message, while writing the text adds it as a prefix. You decide which one you prefer using.
 
<blockquote>'''Character, Cinder Fire vs. DC5''' 9d6e6k>3 (4, 4, '''6!''', 4, '''6!''', <s>'''1'''</s>, 5, <s>'''1'''</s>, <s>3</s>, <s>3</s>, 4)
 
'''Total''': 33</blockquote>
<blockquote>9d6e6k>3 (4, 4, '''6!''', 4, '''6!''', <s>'''1'''</s>, 5, <s>'''1'''</s>, <s>3</s>, <s>3</s>, 4) [Character, Cinder Fire vs. DC5]
 
'''Total''': 33</blockquote>
 
==Rolling in General Dice==
The same roller as above can be used in the '''#general-dice''' channel, but it has more options beyond that. '''Avrae''' does dice rolls. '''Asterie''' does random divination or other odds rolls. It uses <code>/</code>.
 
===Asterie Commands===
*Type <code>tarot random</code> for a random tarot card.
*Type <code>rune [type]</code> for a random rune. _Elder_, _anglo_, and _younger_ are some runesets you can use.
*Type <code>astro [sign]</code> for a horoscope.
*Type <code>hiero</code> for a random hieroglyph.
*Type <code>8ball</code> for an 8ball prediction.
*Type <code>choose [options]</code> for a selection from options you input.
*Type <code>coinflip</code> to flip a coin.
 
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Latest revision as of 12:45, 1 May 2024

With a dice system like the Strike & Cinder Dice comes actually rolling dice. We have a bot on the Discord server that can do this for everyone. There are two channels, the #official-dice channel is for anything related to using the Strike and Cinder system. Meanwhile, #general-dice is for any rolls where you want to flip a coin or ask the dice bot to choose from a list.

Rolling Official Dice[edit source]

The syntax for rolling dice in the official dice channel is /roll. Any message must start with this. You need to specify how many dice you're rolling and what type of die. We use six sided die, so this would be /roll #d6 where the # is the number of your dice pool.

You can also ask the dice roller to Explode, as in re-roll a die. In our system, explosions happen on a 6 (and 5, if it's a full moon). Append e# to the code, where # is the number you want the roller to automatically reroll. This means you would have /roll #d6e6.

Similarly, you can ask the dice roller to cross out numbers that aren't a Pass. In our system, the Threshold is 4, so any number 4 or above is a Pass. The code for asking the roller to "keep" the Passes, is k>3. Some mechanics can change the Threshold, so remember to change the number when these are active.

In the end, you would have /roll #d6e6k>3, where # is the number of your Dice Pool. Sending this code in the #official-dice channel will look like this:

/roll 9d6e6k>3 becomes:

9d6e6k>3 (4, 4, 6!, 4, 6!, 1, 5, 1, 3, 3, 4)

Total: 33

The total won't matter, but counting the numbers that aren't crossed out gives you the number of passes you have. In our example, we have 7 passes. You compare this to the Difficulty Class or Success Range.

Calling your Rolls[edit source]

It is important to 'call' what you're rolling and who is doing it. The dice roller also allows you to append text to the roll. You can do this in two ways, bracketing the words in [ text ] or simply writing it after the full code. Using [ text ] adds the text as a suffix to the message, while writing the text adds it as a prefix. You decide which one you prefer using.

Character, Cinder Fire vs. DC5 9d6e6k>3 (4, 4, 6!, 4, 6!, 1, 5, 1, 3, 3, 4) Total: 33

9d6e6k>3 (4, 4, 6!, 4, 6!, 1, 5, 1, 3, 3, 4) [Character, Cinder Fire vs. DC5] Total: 33

Rolling in General Dice[edit source]

The same roller as above can be used in the #general-dice channel, but it has more options beyond that. Avrae does dice rolls. Asterie does random divination or other odds rolls. It uses /.

Asterie Commands[edit source]

  • Type tarot random for a random tarot card.
  • Type rune [type] for a random rune. _Elder_, _anglo_, and _younger_ are some runesets you can use.
  • Type astro [sign] for a horoscope.
  • Type hiero for a random hieroglyph.
  • Type 8ball for an 8ball prediction.
  • Type choose [options] for a selection from options you input.
  • Type coinflip to flip a coin.

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