From Guidebook

Inheritors the earth. Mundane humans are the most common denizen of Easthaven and the world at large. They are intelligent and hardy, having spent millennia pushing back against the dark and carving out their own space in the world. In civilized places, it is a human world which the supernatural inhabit, not the other way around. In general, the population is ignorant to the supernatural, sceptical or willing to make jokes about things they have no evidence of, but there are always those who believe and explore the unknown.

The Basics[edit | edit source]

Innately, humans possess little magical talent, but they are the creators and primary practitioners of powerful ritual magic, practices and techniques which are found in every culture. Despite their inability to tap into magic themselves, they possess the capacity to interbreed with non-human entities, producing the innumerable half-bloods that can be found throughout the city and the world. Their blood can also be cursed or possessed by otherworldly or eldritch beings, causing them to unexpectedly mutate and develop powers. Some find their ends through fantastical means, and rise again as the undead, while others might die peacefully but still haunt the earth.

For all intents and purposes, magic is a thing of the past for your average human. Human beings have moved beyond sorcery and superstition and stepped into the modern age. Humans today are smarter, healthier, and more ignorant of the supernatural world than ever before. They possess very little in the way of innate magical talent. At best, they may have a good intuition.

This, however, does not mean they are helpless. After all, humans rule the planet and it’s not entirely by chance. They are unequivocally the hardiest species, both physically and metaphysically. They can take a great deal of punishment from a variety of mundane and magical forces, interbreed with the supernatural to produce strong offspring, and have adapted and invented technology to eliminate their shortcomings.

They have also become dangerously good at hunting and killing or trapping the strange and unnatural. The supernatural world has collectively pulled away from the public consciousness over the span of the last century, preferring to live in urban legends and rumours. Now, most humans live in blissful ignorance, refusing to heed the ancestral memories of things that lurk beyond understanding, but there are a few who remember the old ways.

Life, Death, and Affliction[edit | edit source]

There are untold risks out there for humans, but also plentiful methods to avoid danger and protect themselves. It's important to note that humans are not helpless against the supernatural and they should not be framed as such universally. However, they are the one group who have the flexibility to survive an encounter with dangerous curses and possession and keep their minds and bodies intact afterwards.

  • A human can be afflicted with therianthropy and, if they survive their first transformation, they become a shifter.
  • A human can become undying or a spirit through either affliction or magic. They can also be cursed or possessed through similar means
  • After death, a human body continues to be magically receptive. Am I saying zombies? I'm probably saying zombies.
  • Only humans can be cursed and possessed and follow those advancement paths.

Traits and Abilities[edit | edit source]


Humans are not prey. They've survived for thousands of years on ingenuinety and intelligence, that hasn't changed.


Their bodies are malleable to magic in a variety of ways.

Codes of Conduct

Base Humans are not subject to the Codes of Conduct, but if they're aware of them, they would do well to heed them. They will only suffer the ill-effects of breaking Hospitium laws.

Creating a Mundane Human[edit | edit source]

Numerous, hardy, and shrewd, humans have a lot of potential to discover the world beyond the mundane. But even if they remain ignorant, they can still make an important impact on the setting. It is the real worldβ€”the only difference is that magic is very real.

Humans enjoy strength in numbers, setting societal expectations, and can move through the world unhindered (within realistic boundaries.) You can be anything from a cart pusher to a spy to a millionaire tech mogul. You could own a business, be in politics, or be in crime. Humans simply have far more options in a human-dominated world.

Mundane humans can select two (2) Mundane Keywords to start with.

Character Questions[edit | edit source]

  • Do they know about the supernatural?
  • If so, how do they feel about it?

Quick Creation[edit | edit source]

Mundane Human

Choice of two Mundane Keywords.

⚑Strike 4d6 πŸ”₯Cinder 0d6

Changing Fates[edit | edit source]

Mundane humans are unique in that their static path is able to move into almost any of the other paths. The only path excluded is the Half-Blood path for obvious reasons.

Guidebook Navigation[edit source]

General Information Forum Guidelines ⁂ Discord Guidelines ⁂ At-a-Glance ⁂ FAQ ⁂ Style Guide ⁂ Custom Codes
Character Creation Creation Guide ⁂ Paths ⁂ Mundanes ⁂ Arcanists ⁂ Cursed ⁂ Possessed ⁂ Half-Bloods ⁂ Shifters ⁂ Undying ⁂ Spirits ⁂ Face Claims ⁂ Character Census
Magic Information Magic Summary ⁂ Archetypes ⁂ Wards and Protective Materials ⁂ Codes of Conduct ⁂ Rituals ⁂ Enchantments ⁂ Keywords
Setting Information General Setting ⁂ Easthaven ⁂ City Map ⁂ Owning Locations ⁂ The Exchange ⁂ Existing Groups ⁂ Events Timeline ⁂ Beyond Easthaven
Game Mechanics Strike & Cinder Dice ⁂ Dice Pool ⁂ Dice Mechanics ⁂ Difficulty Class ⁂ Success Range ⁂ Encounters ⁂ Advancement ⁂ Reputation
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