Possessed Advancement: Difference between revisions

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These are the [[Advancement]] prompts for the [[Possessed]]. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts.  
These are the [[Advancement]] prompts and rank details for the [[Possessed]]. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts.  


GROWTH & ADVANCEMENT
==Rank Descriptions==
RANK
{| class="wikitable" style="float:right; margin-left: 10px;"
Abilities
! scope="col"| Ranks
Strike and Cinder Dice Pools
! scope="col"| Abilities
DISSONANT
! scope="col"| Strike
+2 Magic Keywords
! scope="col"| Cinder
Cantrip
|-
Strike
! scope="row"| Dissonant
4d6
|
Cinder
*+2 Magic Keywords
5d6
*Cantrip
HOST
| ⚡4d6
+1 Magic Keyword
| 🔥5d6
+1 Combination Keyword
|-
Third Eye
! scope="row"| Host
Cinder
|
+1d6
*+1 Magic Keyword
IMPOSTER
*+1 Combination Keyword
+1 Magic Keyword
*Third Eye
Quid Pro Quo
| -
Cinder
| 🔥6d6
+1d6
|-
INVOKER
! scope="row"| Imposter
+2 Magic Keyword
|
+1 Combination Keyword
*+1 Magic Keyword
Cantrip
*Quid Pro Quo
Cinder
| -
+1d6
| 🔥7d6
STEWARD
|-
+1 Magic Keyword
! scope="row"| Invoker
Perfect Sync
|
Cinder
*+2 Magic Keyword
+1d6
*+1 Combination Keyword
COVENANT
| -
+1 Magic Keyword
| 🔥8d6
Ascension
|-
A Parting Gift
! scope="row"| Steward
Cinder
|
+1d6
*+1 Magic Keyword
RANK DESCRIPTIONS
*Perfect Sync
DISSONANT
| -
Untrained
| 🔥9d6
There is something inside you and there are thoughts that aren't your own.
|-
HOST
! scope="row"| Covenant
Dabbler
|
You have a better sense of your new world and know what you're sharing it with. It's not comfortable, but you're learning to live with it.
*+1 Magic Keyword
IMPOSTER
*Ascension
Novice
*A Parting Gift
You've come to some kind of agreement with this new mind inside your head. You seem to have the same goal. At least, that's what you think.
| -
INVOKER
| 🔥10d6
Apprentice
|}
Do these thoughts sound like your own sometimes? It's not so alien anymore--the human brain is so adaptable, isn't it?
 
STEWARD
;Dissonant (Untrained): There is something inside you and there are thoughts that aren't your own.
Master
;Host (Dabbler): You have a better sense of your new world and know what you're sharing it with. It's not comfortable, but you're learning to live with it.
You are comfortable with the Other inside your own mind. You move as one, and hold the same things sacrosanct.
;Imposter (Novice): You've come to some kind of agreement with this new mind inside your head. You seem to have the same goal. At least, that's what you think.
COVENANT
;Invoker (Apprentice): Do these thoughts sound like your own sometimes? It's not so alien anymore--the human brain is so adaptable, isn't it?
Legendary
;Steward (Master): You are comfortable with the Other inside your own mind. You move as one, and hold the same things sacrosanct.
Were you ever a separate entity? You and your Passenger have melded so completely that the flow of thoughts flickers between.
;Covenant (Legendary): Were you ever a separate entity? You and your Passenger have melded so completely that the flow of thoughts flickers between.


{| class="wikitable"
{| class="wikitable"
Line 85: Line 85:
* Willingly give control to the Passenger
* Willingly give control to the Passenger
|
|
*Roll Impulse
* Roll Impulse
*Utilize a Combination Keyword
* Utilize a Combination Keyword
*Your Passenger attempts to pretend to be you
|
|
* Coming soon
* Your Passenger attempts to pretend to be you
*
*
|
|
* Coming soon
* Coming soon
Line 103: Line 104:
* Push your magic use to its very limit while Unchained
* Push your magic use to its very limit while Unchained
* Have your Passenger contradict an action
* Have your Passenger contradict an action
|
* Experience a magical backfire (with a Partial Failure or Failure)
* Experience a magical backfire (with a Partial Failure or Failure)
|
*
* Coming soon
*
|
|
* Coming soon
* Coming soon

Latest revision as of 18:55, 20 April 2024

These are the Advancement prompts and rank details for the Possessed. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts.

Rank Descriptions[edit | edit source]

Ranks Abilities Strike Cinder
Dissonant
  • +2 Magic Keywords
  • Cantrip
⚡4d6 🔥5d6
Host
  • +1 Magic Keyword
  • +1 Combination Keyword
  • Third Eye
- 🔥6d6
Imposter
  • +1 Magic Keyword
  • Quid Pro Quo
- 🔥7d6
Invoker
  • +2 Magic Keyword
  • +1 Combination Keyword
- 🔥8d6
Steward
  • +1 Magic Keyword
  • Perfect Sync
- 🔥9d6
Covenant
  • +1 Magic Keyword
  • Ascension
  • A Parting Gift
- 🔥10d6
Dissonant (Untrained)
There is something inside you and there are thoughts that aren't your own.
Host (Dabbler)
You have a better sense of your new world and know what you're sharing it with. It's not comfortable, but you're learning to live with it.
Imposter (Novice)
You've come to some kind of agreement with this new mind inside your head. You seem to have the same goal. At least, that's what you think.
Invoker (Apprentice)
Do these thoughts sound like your own sometimes? It's not so alien anymore--the human brain is so adaptable, isn't it?
Steward (Master)
You are comfortable with the Other inside your own mind. You move as one, and hold the same things sacrosanct.
Covenant (Legendary)
Were you ever a separate entity? You and your Passenger have melded so completely that the flow of thoughts flickers between.
Mundane ⇒ Untrained

Dissonant

Untrained ⇒ Dabbler

Host

Dabbler ⇒ Novice

Imposter

Novice ⇒ Apprentice

Invoker

Apprentice ⇒ Master

Steward

Master ⇒ Legendary

Covenant

Fundamental thread prompts
  • Become possessed.
  • Communicate with the Passenger
  • Communicate with the Passenger
  • Willingly give control to the Passenger
  • Roll Impulse
  • Utilize a Combination Keyword
  • Your Passenger attempts to pretend to be you
  • Coming soon
Overextend, Weakness, Backfire thread prompts
  • Experience going Unchained
  • Experience the effects of salt
  • Experience the effects of pushing past your limit (going Unchained) and use a Magic Keyword to trigger Luck drain
  • Push your magic use to its very limit while Unchained
  • Have your Passenger contradict an action
  • Experience a magical backfire (with a Partial Failure or Failure)
  • Coming soon

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