Dice Pool: Difference between revisions
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A spirit has 1d6 in their Strike pool, unless they Manifest. Then they have '''4d6'''. | A spirit has 1d6 in their Strike pool, unless they Manifest. Then they have '''4d6'''. | ||
Possessed, Half-Bloods, Shifters, Undying, and Spirits have some interactions with materials that can debuff their Dice Pools or are effective against them. Find out more about the interaction between the different Paths and magical wards in the [[ | Possessed, Half-Bloods, Shifters, Undying, and Spirits have some interactions with materials that can debuff their Dice Pools or are effective against them. Find out more about the interaction between the different Paths and magical wards in the [[Wards and Protective Materials]] page. | ||
=== Dice Pool Penalties === | |||
SILVER VS. SHIFTER | |||
-1D6 PENALTY to Strike | |||
SILVER VS. UNDYING | |||
-1D6 PENALTY TO CINDER | |||
SKY IRON VS. HALF-BLOODS | |||
-1D6 PENALTY TO CINDER | |||
SALT VS. POSSESSED | |||
-1D6 PENALTY TO CINDER | |||
TRUE SUNLIGHT VS. UNDYING | |||
REDUCES THEIR STRIKE POOL TO 4D6 ON EXPOSURE. | |||
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Revision as of 10:17, 8 April 2024
Strike & Cinder Dice uses the good ol' six-sided die. Each character except basic humans possess two pools that reflect two broad categories of skills and abilities: physical and magical ability. These pools known as Strike and Cinder, respectively. More on that below.
Certain elements, such as magic items and event mechanics can increase the number of dice in your various dice pools--leveling a character on their Path can permanently increase Cinder dice, while taking and leveling Mundane keywords can permanently increase Strike dice.
Each Path has a unique set of Strike and Cinder pools. Shifters display a great deal of physical prowess, while arcanists wear the crown for the most magical potential. Both dice pools can be temporarily enhanced with magic, magic items, weaponry, rank abilities, and circumstance bonuses.
Strike[edit | edit source]
Strike represents a character's physical prowess. If a character is a metahuman it can be enhanced by taking Keywords related to strength and speed. Although it is primarily for combat, Strike can be used when attempting any physical feat or practicing a physical skill. Some Universal Keywords can use Strike.
Cinder[edit | edit source]
Cinder is a character's magical and mental prowess. A character can gain additional Cinder dice by gaining ranks in their Path. Cinder can be used to determine success when using or interacting with magic in any scenario (e.g. activating or identifying enchanted items, identifying spells or runes). All Magic and Path Keywords use Cinder, unless otherwise stated.
Starting Dice Pools[edit | edit source]
Path | Strike ⚡ | Cinder 🔥 |
---|---|---|
Mundane | 4d6 | 0d6 |
Arcanist | 4d6 | 7d6 |
Cursed | 5d6 | 5d6 |
Possessed | 4d6 | 5d6 |
Half-Blood | 5d6 | 5d6 |
Born Shifter | 6d6 | 5d6 |
Afflicted Shifter | 7d6 | 4d6 |
Undying | 6d6 | 5d6 |
Spirit | 1d6⏫4d6 | 6d6 |
Notes[edit | edit source]
A mundane human has no Cinder pool, but they can wield enchanted items that do not require Cinder to trigger.
A spirit has 1d6 in their Strike pool, unless they Manifest. Then they have 4d6.
Possessed, Half-Bloods, Shifters, Undying, and Spirits have some interactions with materials that can debuff their Dice Pools or are effective against them. Find out more about the interaction between the different Paths and magical wards in the Wards and Protective Materials page.
Dice Pool Penalties[edit | edit source]
SILVER VS. SHIFTER
-1D6 PENALTY to Strike
SILVER VS. UNDYING
-1D6 PENALTY TO CINDER
SKY IRON VS. HALF-BLOODS
-1D6 PENALTY TO CINDER
SALT VS. POSSESSED
-1D6 PENALTY TO CINDER
TRUE SUNLIGHT VS. UNDYING
REDUCES THEIR STRIKE POOL TO 4D6 ON EXPOSURE.
Strike & Cinder Dice | |
---|---|
Dice Pool ※ Threshold ※ Pass ※ Explosions ※ Assistance ※ Difficulty Class ※ Success Range ※ Luck ※ Contested Rolls |
[edit source]
General Information | Forum Guidelines ⁂ Discord Guidelines ⁂ At-a-Glance ⁂ FAQ ⁂ Style Guide ⁂ Custom Codes |
---|---|
Character Creation | Creation Guide ⁂ Paths ⁂ Mundanes ⁂ Arcanists ⁂ Cursed ⁂ Possessed ⁂ Half-Bloods ⁂ Shifters ⁂ Undying ⁂ Spirits ⁂ Face Claims ⁂ Character Census |
Magic Information | Magic Summary ⁂ Archetypes ⁂ Wards and Protective Materials ⁂ Codes of Conduct ⁂ Rituals ⁂ Enchantments ⁂ Keywords |
Setting Information | General Setting ⁂ Easthaven ⁂ City Map ⁂ Owning Locations ⁂ The Exchange ⁂ Existing Groups ⁂ Events Timeline ⁂ Beyond Easthaven |
Game Mechanics | Strike & Cinder Dice ⁂ Dice Pool ⁂ Dice Mechanics ⁂ Difficulty Class ⁂ Success Range ⁂ Encounters ⁂ Advancement ⁂ Reputation |
Site Information | Credits ⁂ Help:Archive ⁂ Help:Dice Tracking ⁂ Help:Dice Rolling ⁂ Help:Forum Templates |