Success Range: Difference between revisions

From Guidebook
No edit summary
No edit summary
 
Line 19: Line 19:
{{dicenav}}
{{dicenav}}
{{navigation}}
{{navigation}}
[[Category:Game Mechanics]]

Latest revision as of 14:21, 8 April 2024

The Success Range is used for untargeted magic checks, magic resistance, mental resistance, and untargeted skill checks and physical skills. Instead of a static number, it is a range which allows you to determine the degree of success between Critical Failure and Exceptional Success.

The way that these ranges are interpreted in the actual thread is up to you as you write your character, so long as you honor the dice roll. You can adjust your odds to make them more difficult if you choose, but you cannot make them easier without admin approval. Admin approval does include enchanted items which the player has made.

Success Range[edit | edit source]

0 passes Critical Failure 1 pass Failure 2 (net) passes Partial Failure 3 (net) passes Complete Success 5 or more passes Exceptional Success

Notes[edit | edit source]

As noted before, the dice system is not required unless the thread is for advancement. If it isn�t for advancement, a player can decide whether the character succeeded in what they were trying to do.

An exceptional success can be interpreted as a success with a little extra flair. Whatever the character did, they did it really well.

Strike & Cinder Dice
Dice PoolThresholdPassExplosionsAssistanceDifficulty ClassSuccess RangeLuckContested Rolls

Guidebook Navigation[edit source]

General Information Forum GuidelinesDiscord GuidelinesAt-a-GlanceFAQStyle GuideCustom Codes
Character Creation Creation GuidePathsMundanesArcanistsCursedPossessedHalf-BloodsShiftersUndyingSpiritsFace ClaimsCharacter Census
Magic Information Magic SummaryArchetypesWards and Protective MaterialsCodes of ConductRitualsEnchantmentsKeywords
Setting Information General SettingEasthavenCity MapOwning LocationsThe ExchangeExisting GroupsEvents TimelineBeyond Easthaven
Game Mechanics Strike & Cinder DiceDice PoolDice MechanicsDifficulty ClassSuccess RangeEncountersAdvancementReputation
Site Information CreditsHelp:ArchiveHelp:Dice TrackingHelp:Dice RollingHelp:Forum Templates