Undying Advancement: Difference between revisions

From Guidebook
No edit summary
No edit summary
Line 1: Line 1:
These are the [[Advancement]] prompts for the [[Undying]]. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts.
These are the [[Advancement]] prompts and rank details for the [[Undying]]. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts.


==Rank Details==
{| class="wikitable" style="float:right; margin-left: 10px; width:50%;"
! scope="col"| RANK
! scope="col"| Abilities
! scope="col"| Strike
! scope="col"| Cinder
|-
! scope="row"| Ashen
|
*+2 Path and/or Portfolio keywords
*Universal Keywords: Heightened Strength, Heightened Speed, Preternatural Senses
*Cantrip
| ⚡6d6
| 🔥5d6
|-
! scope="row"| Duskborn
|
*+1 Path or Portfolio keyword
| -
| 🔥6d6
|-
! scope="row"| Charnel
|
*+1 Path or Portfolio keyword
| -
| 🔥7d6
|-
! scope="row"| Reaver
|
*+1 Path or Portfolio keyword
*Cantrip
| -
| 🔥8d6
|-
! scope="row"| Revenant
|
*+2 Path keyword or +2 Portfolio keyword or combination
| -
| -
|-
! scope="row"| Cenotite
|
*+1 Path or Portfolio keyword
*Undead+
*Glorious End
| -
| 🔥9d6
|}
;Ashen (Untrained): Whether you've just come back for the first time or you've been at this for a while, you have the basics of survival down.
;Duskborn (Dabbler): You've reached for new potential and to your surprise, you found it. Even after all this time. What else is in store for the undying?
;Charnel (Novice): You've lost count of how many times you've died. Maybe death feels like less and less of a horror and more of a utility.
;Reaver (Apprentice): What was life as a mortal? Your once-a-minute heartbeat is nothing new and even the act of feeding feels natural and instinctive.
;Revenant (Master): You are to be feared. Maybe even worshipped. You feel unstoppable. Death, sunlight, time- what are they to you?
;Cenotite (Legendary): Oh death, where is your sting?
==Rank Advancement==
{| class="wikitable"
{| class="wikitable"
|+
|+

Revision as of 16:32, 12 April 2024

These are the Advancement prompts and rank details for the Undying. Threads used to fulfil thread prompts can only be used for one prompt, they cannot apply to other prompts.

Rank Details[edit]

RANK Abilities Strike Cinder
Ashen
  • +2 Path and/or Portfolio keywords
  • Universal Keywords: Heightened Strength, Heightened Speed, Preternatural Senses
  • Cantrip
⚡6d6 🔥5d6
Duskborn
  • +1 Path or Portfolio keyword
- 🔥6d6
Charnel
  • +1 Path or Portfolio keyword
- 🔥7d6
Reaver
  • +1 Path or Portfolio keyword
  • Cantrip
- 🔥8d6
Revenant
  • +2 Path keyword or +2 Portfolio keyword or combination
- -
Cenotite
  • +1 Path or Portfolio keyword
  • Undead+
  • Glorious End
- 🔥9d6
Ashen (Untrained)
Whether you've just come back for the first time or you've been at this for a while, you have the basics of survival down.
Duskborn (Dabbler)
You've reached for new potential and to your surprise, you found it. Even after all this time. What else is in store for the undying?
Charnel (Novice)
You've lost count of how many times you've died. Maybe death feels like less and less of a horror and more of a utility.
Reaver (Apprentice)
What was life as a mortal? Your once-a-minute heartbeat is nothing new and even the act of feeding feels natural and instinctive.
Revenant (Master)
You are to be feared. Maybe even worshipped. You feel unstoppable. Death, sunlight, time- what are they to you?
Cenotite (Legendary)
Oh death, where is your sting?

Rank Advancement[edit]

Mundane ⇒ Untrained

Ashen

Untrained ⇒ Dabbler

Duskborn

Dabbler ⇒ Novice

Charnel

Novice ⇒ Apprentice

Reaver

Apprentice ⇒ Master

Revenant

Master ⇒ Legendary

Cenotite

Fundamental thread prompts
  • Die and revive by some mysterious means
  • Perform a Grounding action
  • Perform a Grounding Action
  • Die and come back
  • Perform your Grounding act
  • Utilize a Path keyword
  • Lose a limb and have it reattached
  • Coming soon
  • Coming soon
Overextend, Weakness, Backfire thread prompts
  • Experience the threat of going Monstrous
  • Experience the effect of sunlight in an Encounter
  • Experience the effects of pushing past your limit (need to Ground) and use a Magic/Path Keyword to trigger Luck drain
  • Push your magic use to its very limit while needing to Ground
  • Experience the negative effects of neglecting to Ground
  • Experience a magical backfire (with a Partial Failure or Failure)
  • Coming soon
  • Coming soon

Guidebook Navigation[edit]

General Information Forum GuidelinesDiscord GuidelinesAt-a-GlanceFAQStyle GuideCustom Codes
Character Creation Creation GuidePathsMundanesArcanistsCursedPossessedHalf-BloodsShiftersUndyingSpiritsFace ClaimsCharacter Census
Magic Information Magic SummaryArchetypesWards and Protective MaterialsCodes of ConductRitualsEnchantmentsKeywords
Setting Information General SettingEasthavenCity MapOwning LocationsThe ExchangeExisting GroupsEvents TimelineBeyond Easthaven
Game Mechanics Strike & Cinder DiceDice PoolDice MechanicsDifficulty ClassSuccess RangeEncountersAdvancementReputation
Site Information CreditsHelp:ArchiveHelp:Dice TrackingHelp:Dice RollingHelp:Forum Templates