Spirit Abilities
The Spirits have a few intrinsic traits and abilities, with a few more they gain as they build in strength.
Traits[edit | edit source]
- Incorporeal
- The spirits of the world possess bodies made of a substance called ectoplasm, an extra-dimensional form of matter that does not follow the laws of reality. Should you attempt to touch it, it would feel like a jellyfish made out of cold smoke, incorporeal and hard to grasp. This ectoplasmic material is essentially a new body for the departed soul, but as is the nature of the supernatural, it is not a normal form. All incorporeal undead are immune to poisons, illness, and physical damage.
- Magic Touch
- As beings of pure magic, spirits often find it challenging to interact with the mundane world. However, magic items are a different story. Spirits are able to hold these things without difficulty, although it's theorized that they are actually holding the item more by the magic inherent than its physical container.
- Spirit Realm
- Spirits have a different view of the world than mortals; they can see what the mortals cannot. The echoes of magic and those who remain are clear to a spirit. They might see a bustling street where a human sees an abandoned one, a busy construction site when night falls and the workers go home, or find their way into places formed only by collective thoughts and fears.
Abilities[edit | edit source]
Cantrip[edit | edit source]
Gained at Echo. Gain a second at Spectre.
You can create a Cantrip, a minor ability from one of the Spirit's chosen Path Keywords. These abilities are relatively small and effortless, something that comes naturally to the Spirit and does not require a Cinder roll.
Namesake[edit | edit source]
Gained at Shadow.
A spirit doesn't follow the rules of the physical world anymore. You can hear your true name being spoken from anywhere in the world and travel to that location to manifest.
Possess[edit | edit source]
Gained at Phantasm.
With this ability, you can forcibly take possession of another on a successful Cinder roll, but when there's another soul in a body, this is a temporary measure. Both parties will feel the physical and mental toll, until the spirit is forcibly ejected. Roll Cinder in order to maintain control, while the victim can roll to resist the possession, using the Contested roll mechanic to match or exceed the Spirit's amount of passes. The two souls are able to communicate during this ordeal.
Disembody[edit | edit source]
Gained at Spectre.
With this ability, you are able to pull a willing being’s soul out of their body with a successful Cinder roll. They are not made of ectoplasm and as a result are more vulnerable and do not have the same abilities. However, they can now interact with the spirit realm and other spirits.
Thoughtform[edit | edit source]
Gained at Mane.
They say you are what you eat. For spirits, you are what you think. Your thoughts and beliefs shape you and your abilities. A spirit at Mane rank may choose a Magic Keyword from the Fey or Elemental portfolio in addition to the Path Keyword given at that rank.
Inhabit[edit | edit source]
Gained at Eidolon.
You no longer have a body, but someone else can become a willing vessel on a successful Cinder roll. Assuming the body of another takes time and effort and as a result, this is a semi-permanent arrangement. Unlike possession, Inhabiting is natural and takes no physical toll on the vessel beyond what naturally happens. After leaving the body, you cannot inhabit it again. This can be a PC or an NPC, but if it is a PC, then the spirit player assumes control of target character. If the Spirit uses Inhabit on a brain-dead or empty body, half-blood or human, they can choose to permanently inhabit this body and start their life again at the Untrained rank of their new Path.
Transcend[edit | edit source]
Gained at Eidolon.
You've ventured far into the spirit realm, far enough to believe you've found the edge. There's more to the world than just this realm and maybe you will go explore it. Note: This is the option to move on and is now permanently available.
Weakness[edit | edit source]
- Merciless Sun
- Direct sunlight does not destroy a spirit but weakens and banishes them if they linger for more than a few seconds. A limb in direct sunlight will disappear. They go back to their favoured haunt, wherever that may be and remain dormant until the next sunset.
- Salt of the Earth
- Salt interferes with the ectoplasmic structure that forms a spirit's incorporeal body. A blast of salt can harm them or prevent them from manifesting and using their powers, while a line or circle creates a physical invisible wall that they cannot cross. They can be trapped within a circle of salt in all three dimensions.
- Manifesting
- The Spirits must Manifest to perform their magic and even touch the physical world around them.
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