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=== Chaotic Magic === | === Chaotic Magic === | ||
Hardy as humans are, they do not have the physical form necessary to control innate magic. As a result, they possess a chaotic form of [[Magic Archetypes#Blood Magic|blood magic]]. Although they can pull their magic from the aether just like the half-bloods, the magic itself is derived from their curse. Each time they use their magic, strange or unfortunate things happen to them or around them. | Hardy as humans are, they do not have the physical form necessary to control innate magic. As a result, they possess a chaotic form of [[Magic Archetypes#Blood Magic|blood magic]]. Although they can pull their magic from the aether just like the half-bloods, the magic itself is derived from their curse. Each time they use their magic, strange or unfortunate things happen to them or around them. | ||
==The Forms of Curses== | |||
There is no set rule to what makes a curse, but there are some classic features that can be implemented or used to inspire a curse. You could pull from classic fairy tales or follow through with the internal world logic of the setting. The only hard rule is that a curse is a negative in their life. They need to constantly handle the 'symptoms' of the chaos magic, and the success or failure of this handling is up to the individual character. | |||
=A non-exhaustive list of possible curses= | |||
* A witch cursed you (or your family line centuries ago) | |||
* You mishandled a cursed object | |||
* You stumbled into a ritual circle | |||
* You stumbled into a ''failing'' ritual circle | |||
* You stepped between two combating magic users | |||
* You insulted a fae (on purpose or on accident) | |||
* You crossed a malicious spirit (on purpose or on accident) | |||
* You pissed off a deity (again, on purpose or on accident) | |||
All of the above, and more, could be the cause for a curse for a human. The flavour the curse takes on (often defined by the Keywords taken) would be inspired by something more specific to the curse. The deity who cursed you was a nature deity, so the magic and the Sorrows might used that as a basis. The witch who cursed you dealt in poisons and malicious magic, so the cursed reflects this. It all comes down to what kind of flavour of magic you want to give your cursed and base their Sorrows on. | |||
=== Codes of Conduct === | === Codes of Conduct === | ||
Although the Cursed are fully human, they are curiously subject to a few of the [[Codes of Conduct]], namely Oaths, Thrice Asked, and | Although the Cursed are fully human, they are curiously subject to a few of the [[Codes of Conduct]], namely Oaths, Thrice Asked, and Favours. | ||
<html> <div class="vibes-images"> | <html> <div class="vibes-images"> | ||
<div><img src="/images/GuidebookImages/Cursed/CcgCw2.jpg"></div> | <div><img src="/images/GuidebookImages/Cursed/CcgCw2.jpg"></div> |
Revision as of 10:00, 19 December 2024
The cursed are a great curiosity of the supernatural world. Fully human, but they are afflicted with magic. Like the half-bloods, they are able to utilise it at will, but only at great cost to themselves. Misfortune and chaos are a constant companion to these poor individuals, and the great injustice is that it's probably not even their fault.
The Cursed Path[edit]
Perhaps they found themselves on the wrong side of a ritual, or garnered the attention of some otherworldly entity. Perhaps they read the wrong sort of book or were splashed by some strange substance in a madman's lab. Misfortune could befall anyone at any time.
If it doesn't end in death and insanity does not take this poor soul, the cursed find themselves beset with strangeness, physical ailments, and almost preternatural bad luck. They're at the mercy of some power beyond their understanding, even if they may know the source of their curse.
Not all are helpless to the fickle reality of a curse. Some are able to make it work, however, teasing a rhythm out of the chaos, dancing to a tune only they can hear.
Chaotic Magic[edit]
Hardy as humans are, they do not have the physical form necessary to control innate magic. As a result, they possess a chaotic form of blood magic. Although they can pull their magic from the aether just like the half-bloods, the magic itself is derived from their curse. Each time they use their magic, strange or unfortunate things happen to them or around them.
The Forms of Curses[edit]
There is no set rule to what makes a curse, but there are some classic features that can be implemented or used to inspire a curse. You could pull from classic fairy tales or follow through with the internal world logic of the setting. The only hard rule is that a curse is a negative in their life. They need to constantly handle the 'symptoms' of the chaos magic, and the success or failure of this handling is up to the individual character.
A non-exhaustive list of possible curses[edit]
- A witch cursed you (or your family line centuries ago)
- You mishandled a cursed object
- You stumbled into a ritual circle
- You stumbled into a failing ritual circle
- You stepped between two combating magic users
- You insulted a fae (on purpose or on accident)
- You crossed a malicious spirit (on purpose or on accident)
- You pissed off a deity (again, on purpose or on accident)
All of the above, and more, could be the cause for a curse for a human. The flavour the curse takes on (often defined by the Keywords taken) would be inspired by something more specific to the curse. The deity who cursed you was a nature deity, so the magic and the Sorrows might used that as a basis. The witch who cursed you dealt in poisons and malicious magic, so the cursed reflects this. It all comes down to what kind of flavour of magic you want to give your cursed and base their Sorrows on.
Codes of Conduct[edit]
Although the Cursed are fully human, they are curiously subject to a few of the Codes of Conduct, namely Oaths, Thrice Asked, and Favours.
Central Features[edit]
- Cursed Abilities
- The abilities a Cursed character has and can gain.
- The Seven Sorrows
- The disastrous or odd impact the curse has on a character every time they use magic.
Creating a Cursed Human[edit]
Although anyone can suffer a curse, this magic roots deeply in humans. Thus, only humans can follow the cursed path. Your curse can take on any flavor, from an ancestral bloodline curse to tumbling into a vat of mysterious liquid.
When creating your character, refer to the Creation Guide for a step by step explanation of the whole process. Below is a quick reference guide to the first two ranks of the Cursed Path.
Quick Creation[edit]
Starting at Mischance (Untrained) | Starting at Woe (Dabbler) | ||
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⚡Strike 5d6 | 🔥Cinder 5d6 | ⚡Strike 5d6 | 🔥Cinder 6d6 |
Additional Notes[edit]
Starting characters normally are only able to start at one of the two first ranks. To read more about the higher ranks, refer to the Cursed Advancement for an overview.
Character Questions[edit]
Here are a few further questions you're welcome to answer as you create your character:
- How did this happen?
- When did this happen and how long has it been like this?
- How have you been coping and has anyone been able to help you? Have you sought help?
[edit]
General Information | Forum Guidelines ⁂ Discord Guidelines ⁂ At-a-Glance ⁂ FAQ ⁂ Style Guide ⁂ Custom Codes |
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Character Creation | Creation Guide ⁂ Paths ⁂ Mundanes ⁂ Arcanists ⁂ Cursed ⁂ Possessed ⁂ Half-Bloods ⁂ Shifters ⁂ Undying ⁂ Spirits ⁂ Face Claims ⁂ Character Census |
Magic Information | Magic Summary ⁂ Archetypes ⁂ Wards and Protective Materials ⁂ Codes of Conduct ⁂ Rituals ⁂ Enchantments ⁂ Keywords |
Setting Information | General Setting ⁂ Easthaven ⁂ City Map ⁂ Owning Locations ⁂ The Exchange ⁂ Existing Groups ⁂ Events Timeline ⁂ Beyond Easthaven |
Game Mechanics | Strike & Cinder Dice ⁂ Dice Pool ⁂ Dice Mechanics ⁂ Difficulty Class ⁂ Success Range ⁂ Encounters ⁂ Advancement ⁂ Reputation |
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