Attunement: Difference between revisions
(Created page with "'''Attunement''' is the alignment of mind and body, in all aspects. Using the Cinder pool, this ability can affect a Shifters ability to resist a shift or push a shift. It can affect how much a human acts like an animal or how much the animal can act like a human. Both natural and afflicted shifters use this ability. There are a variety of applications: a natural shifter may use it to determine how fluidl...") |
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If you are not utilizing the dice system, this Feral Incarnation is still the consequence of pushing past their limit, but is up to you when and how it happens. All we ask is that you keep these details relative to their rank. For example, a lower ranked shifter would go into a feral mind before a higher-ranked one. | If you are not utilizing the dice system, this Feral Incarnation is still the consequence of pushing past their limit, but is up to you when and how it happens. All we ask is that you keep these details relative to their rank. For example, a lower ranked shifter would go into a feral mind before a higher-ranked one. | ||
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[[Category: Paths]] [[Category: Dice Mechanics]] |
Revision as of 09:01, 13 April 2024
Attunement is the alignment of mind and body, in all aspects. Using the Cinder pool, this ability can affect a Shifters ability to resist a shift or push a shift. It can affect how much a human acts like an animal or how much the animal can act like a human. Both natural and afflicted shifters use this ability. There are a variety of applications: a natural shifter may use it to determine how fluidly they move between forms, while an afflicted shifter may use it to keep their cool during a tense or hostile encounter.
Using Attunement[edit | edit source]
This is the most common Cinder roll for a shifter, gauging the balance between human and animal, but there's freedom to interpret the rolls. While newly afflicted and inexperienced shifters will always experience their critical failed Attunement shift rolls as a blackout, more experienced shifters often have more control and players can either make the choice themselves whether the shifter will experience a blackout or keep their wits. Use the success range to the advantage of the role play writing.
Going Feral[edit | edit source]
Should a shifter push past their limits, they risk of falling into a feral state of mind, where the animal urges become more prominent than the human control, whether they are shifted or human shaped. It is important to note that they are not mindless in this feral state, but instinct reigns and human-level impulse control is absent. They will behave like the animal they transform into. A shifter can transform up to half the number of dice in their Cinder pool, rounded down before they begin to slip into a feral state of mind. When a Shifter is Feral, each use of a Path Keyword reduces their Luck by one (1).
Ways Feral can be triggered:
- Shifting more times than their halved Cinder pool, rounded down.
- Overuse of Combination Keywords.
- A critical failure on Attunement rolls.
- Pushing beyond their limits while utilising the Attunement mechanic, up to player interpretation.
If you are not utilizing the dice system, this Feral Incarnation is still the consequence of pushing past their limit, but is up to you when and how it happens. All we ask is that you keep these details relative to their rank. For example, a lower ranked shifter would go into a feral mind before a higher-ranked one.
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